This week we have completed a very important stage in the development. For people who have the spirit of competition, who are used to being the first, and are in constant striving for such results as "THE VERY BEST!", "Everybody's ass kicker", for those gamers, who got used to being awarded by the title of GOD - we introduced a system of online leaderboards.
The player's rating determined by the score of points during the passing of the level. The difficulty of the level depends on the BPM and on the duration of the music track.
The player receives points for killing mobs by the following system:
For a standard enemy the player gets 20 points, for a heavy mob it's 30, for a shifter - 50, for the boss killing the player receives 100 points.
If the enemy is shielded, then another 10 points are added to the standard reward.
During the game, the standard points from the mobs can be multiplied. It depends on how well you hold the bit. Here is the scheme of score multipliers:
10 bits – x2
25 bits – x3
50 bits – x4
100 bits – x5
200 bits – x6
In case, if you made a mistake, or skip a beat or missed a punch, the count of the accumulated bits is reset to zero, and you will have to accumulate them again.
Also, the amount of points earned depends on the strength of the strike, which the player accumulates by pressing the "up" arrow.
1 power-point strike – x1,1
2 power-points strike – x1,2
3 power-points strike – x1,5
4 power-points strike – x2
5 power-points strike – x3