Thanks to your feedback and more internal testing we were able to iron out many more minor issues:
- Save System: Fixed autosave not working if the load or save menu have not been opened during the current play session.
- Save System: Fixed enemy archers having wrong colors after loading.
- Save System: Fixed "skip tutorial" activating the two “start townsmen” only once (didn’t work if you loaded an earlier save file and skipped again).
- Save System: Fixed a rare issue with unlocking buildings.
- Save System: Fixed an issue with tutorial UI hints.
- Save System: Fixed the "enemy attacks" option not loading correctly.
- Save System: Fixed some issues with rally flags.
- Pathfinding: Townsmen now better detect if a target is not reachable.
- Combat: Normal townsmen now engage in combat if dropped near an ongoing fight or a building being attacked (previously they only engaged if they were near when the fight started.)
- Combat: Archers now change target or position if they don't hit their target.
- Combat: Removed unintended hand interactions with enemy archers.
- Combat: Catapults and construction sites can now be attacked by enemies.
- Balancing: Increased difficulty of later attacks.
- Map: Removed some small islands around ship landing zones.
- Game Over: Added a Game Over screen that appears when all buildings have been destroyed.
- Fixed an error that let you duplicate resources dropping off a catapult if it was struck by lightning while falling.
- Fixed resources not being slowed down by water if they hit ground before falling in water.
- Fixed enemy attacks not resetting after restarting the game.
- Prevented the victory music from playing if the game is restarted during combat.
- Fixed an issue with townsmen sometimes still reacting to hand rotation after being dropped.
+ Catapults can now damage enemies on ships.
Have fun and keep us updated if you have problems!