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Beta Dev Shoot-Out Run 4

In last week’s Beta Dev Shoot-Out (Run 3) I made some pretty bold claims about upgrades in Cycle 28, and our lack of need of said upgrades. I chose to do so by referencing the classic line at the end of Back to the Future .

I’d like to apologise for those claims, and that disrespectful reference. Because at first glance it would appear that Sean and I really, really need more upgrades if we’re going to progress up the Cycle 28 Global Leaderboard.

But, as this week’s Beta Dev Shoot-Out suggests, it might be a little more complicated than that.

https://www.youtube.com/watch?v=MSybI_GPHTI

This is the first week we’ve recorded with the very first upgrade players unlock in the game: Multi-shot. It’s a bit of a fan-favourite. Who doesn’t want more bullets? Over the course of our closed-beta we have made some changes to Multi-shot. Initially, the arc of fire was much wider. This led to the feeling of not having to aim quite as much – not so satisfying, even if it did lead to more kills. No one celebrates a headshot after peppering the entire building/wall/tank with bullets first (you probably have one friend who does this). So, we tightened Multi-shot up a little to get the best of both worlds: the feeling of more pew-pew, and that you still needed some skill to make the most of the stream of bullets.

But perhaps our biggest concern with Multi-shot was the classic upgrade worry: is it OP? Does it break the game? Does it make all our carefully crafted challenges a cake-walk?

This Beta Dev Shoot-Out, if nothing else, puts that worry to bed.

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