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Rise of Legions - Balance Patch and new Skins

Hey guys,

here’s this months’s balance update, including lots of bug fixes and more balancing, based on our awesome community feedback! :)

Check out the full changelist below:

Features

  • NEW LEGENDARY SKIN: Morrtu, Vanisher of Nature (Brratu, Keeper of Nature)
  • NEW LEGENDARY SKIN: Arthur, Wall of Storm (Lothar, Wall of Light)
  • NEW LEGENDARY SKIN: Mephistus, Lord of Hell (Tyrus, Lord of Souls)
  • NEW LEGENDARY SKIN: Optimus, The Righteous Walker (Atlas, The Recurring Walker)
  • NEW SKIN: Blackrock Vanguards (Granite Vanguard)
  • Added 8 secret bonuscodes, have fun searching :)
  • Added visual effect to recently relocated targets

Bugfixes

  • Fixed missing icons of some high level players due to level up reward changes
  • Link to SCILL Play in the home screen now regards current language
  • Monk now respects silence for his purifying potion
  • Void Miasma now correctly effects (as it is no status effect) units with Surefire, legendaries and units which are immune to status effects
  • Monument of Light now affects Ground and Air units with his ability
  • Added the information to Echo Projectors ability that each reflection deals damage to the Echo Projector
  • MOAG added missing Surefire to the ability description as it always was immune to blinds

Balancing

  • Reduced slightly the difficulty of Co-Op Challenge Crystal
  • Brratu increased health from 1600 to 1700
  • Rootdude
  • - Reduced armor class from light to unarmored
  • - Reduced health from 390 to 385
  • Pulse of the Forest
  • - Reduced percentage health gain from 40% to 30%
  • - Reduced flat health gain from 80 to 50
  • Woodwalker reduced health from 115 to 85
  • Spore reduced damage from 87 to 80
  • Evolve Oracle increased initial Oracle health from 40% to 60%
  • Evolve Thistle reduced mana cost from 150 to 100
  • Mulchdigger
  • - Added Evasion
  • - Reduced health from 490 to 365
  • Sapling Charge reduced mana cost from 250 to 200
  • Thistle increased health from 30 to 32
  • Footman reduced health from 32 to 27
  • Archer
  • - Reduced health from 21 to 19
  • - Reduced damage from 20 to 19
  • Priest
  • - Increased energy cost of heal from 4 to 5
  • - Reduced health from 60 to 53
  • Ballista reduced damage from 32 to 23
  • Avenger
  • - Reduced health from 215 to 180
  • - Reduced damage from 42 to 35
  • Promise of Life
  • - Increased range from 4 to 5
  • - Increased charges from 8 to 12
  • Oppressor
  • - Reduced health from 145 to 120
  • - Reduced damage from 31 to 21
  • MOAG
  • - Reduced health from 190 to 155
  • - Reduced damage of Yamato Cannon from 350 to 275
  • Relocate
  • - Increased time between teleports of a target from 15s to 20s
  • - Reduced healing and regeneration from 50% to 40% for stage I and healing from 50% to 40% for stage II
  • Factory Reset reduced target count from 12 to 8
  • Breacher increased damage from 11 to 12
  • Energy Rift increased range from 11 to 14
  • Inverse Gravity reduced mana cost from 130 to 110
  • Conductor
  • - Increased health from 145 to 165
  • - Increased damage from 110 to 120
  • Orbital Strike reduced mana cost from 160 to 130
  • Gatling Drone increased health from 70 to 90
  • Frenzy increased mana cost from 90 to 100
  • Void Bane
  • - Increased maximum energy from 8 to 14
  • - Reduced health gained per soul from 25 to 15
  • - Reduced health from 205 to 190
  • Skeleton Archer reduced damage from 18 to 16
  • Frostgoyle reduced damage from 48 to 42
  • Shatter Ice
  • - Increased damage to frozen buildings from 500 to 800
  • - Reduced mana cost from 200 to 190
  • Tyrus reduced health from 485 to 390
  • Soul Altar
  • - Reduced Soul Vortex range from 60 to 40
  • - Reduced Soul Vortex cooldown from 3s to 1s
  • - Removed Soul doubling on Soul Vortex
  • - Increased Soul Donor range from 8 to 12
  • Crystal Overseer
  • - Reduced range from 8 to 6
  • - Increased damage from 63 to 69
  • Stone Weaver
  • - Increased armor from unarmored to light
  • - Increased health from 41 to 46
  • - Increased damage from 11 to 13
  • Granite Scout increased health from 82 to 110
  • Crystal Shrine
  • - Increased health from 230 to 275
  • - Increased damage from 22 to 30
  • Echoes of the Future increased duration from 20s to 30s
  • Crystal Chanter
  • - Increased attack speed buff from 20% to 30%
  • - Increased armor class from unarmored to light
  • - Increased health from 60 to 90
  • - Reduced buff cooldown from 4s to 2s
  • Granite Vanguard
  • - Increased armor class from light to medium
  • - Reduced health from 190 to 170
  • Granite Bouncer
  • - Increased health from 655 to 770
  • - Reduced damage from 190 to 110
  • - Reduced attack cooldown from 2.8s to 1.7s
  • Petrify
  • - Reduced mana cost from 130 to 110
  • - Increased healing from 5 to 10
  • Crystal Enforcer reduced time to charge from 10s to 8s
  • Crystal Observer
  • - Increased armor class from unarmored to medium
  • - Reduced health from 130 to 97
  • - Reduced range from 8 to 6
  • - Reduced damage from 47 to 35
  • - Added doubleshot
  • Stone Circle
  • - Reduced mana cost from 110 to 100
  • - Increased ability/spell damage reduction from 50% to 80%
  • - Increased damage modification from 15 to 20
  • Crystal Crescendo
  • - Increased health from 250 to 285
  • - Increased damage from 12 to 16
  • Crystal Temple
  • - Reduced damage from 120 to 83
  • - Added doubleshot
  • Earthquake reduced mana cost from 250 to 200

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord