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Rise of Legions - Korean Translation and Balance Patch

Hey Legion Emperors,

here’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback! :)

Check out the full changelist below:

Features

  • Added language Korean to the game (thanks to our awesome community!)
  • Incoming friend requests are now on top of the friend list

Bugfixes

  • Fixed permanent invincible archer bug
  • Fixed custom game team order to be in order of the time joining the team

Balancing

  • Frenzy cost reduced from 100 to 90
  • Frost Shock cost reduced from 120 to 100
  • Lich
  • - Maximum energy increased from 6 to 12
  • - Initial energy increased from 3 to 6
  • - Frost Nova
  • - - Energy cost increased from 3 to 6
  • - - Primary target damage increased from 50 to 200
  • - - Range increased from 6 to 7
  • - - Splash damage increased from 30 to 60
  • Mirror Slime damage increased from 78 to 100
  • Permafrost health change amount increased from 250 to 300
  • Skeleton Archer
  • - Health increased from 38 to 45
  • - Damage increased from 18 to 20
  • Soul Maelstrom
  • - Target count increased from 16 to 20
  • - Damage increased from 15% to 30%
  • Vecra
  • - Icy Prison range increased from 7 to 8
  • - Health increased from 420 to 460
  • - Monarch of Frost range increased from 7 to 8
  • Aegis health reduced from 1050 to 890
  • Atlas
  • - Health per module counter reduced from 90 to 70
  • - Active armor self damage increased from 5 to 10
  • Breacher
  • - Health reduced from 46 to 41
  • - Damage reduced from 12 to 11
  • Conductor damage reduced from 120 to 110
  • Flux Field
  • - Radius reduced from 4.5 to 4
  • - Charges reduced from 8 to 6
  • Inverse Gravity
  • - Target count increased from 12 to 16
  • - Radius increased from 4 to 4.5
  • Orbital Strike cost increased from 140 to 160
  • Relocate
  • - Stage I target heal reduced from 40% to 30%, energy replenish reduced from 40% to 30%
  • - Stage II target heal reduced from 40% to 25%, energy replenish reduced from 25% to 20%
  • - Stage III target heal reduced from 25% to 15%, energy replenish reduced from 25% to 20%
  • Crystal Temple health reduced from 625 to 570
  • Crystal Vanguards
  • - Health increased from 170 to 205
  • - Damage increased from 22 to 32
  • Earthquake
  • - Radius increased from 7 to 8
  • - Damage increased from 24 to 35 per wave
  • Granite Scouts damage increased from 10 to 12
  • Petrify
  • - Radius increased from 3.5 to 4
  • - Cost reduced from 110 to 100
  • Stone Weaver
  • - Range reduced from 10 to 8
  • - Damage increased from 13 to 15
  • Brratu
  • - Health increased from 1700 to 1800
  • - Health per blessing increased from 200 to 300
  • Forest Guardian health reduced from 370 to 335
  • Mulch Digger
  • - Armor class reduced from Light to Unarmored
  • - Health reduced from 365 to 345
  • Oracle
  • - Health increased from 610 to 735
  • - Damage increased from 76 to 87
  • - Health per Sapling increased from 50 to 60
  • Pulse of the Forest cost increased from 140 to 150
  • Sapling Charge
  • - Saplings spawned per wave increased from 5 to 8
  • - Cost reduced from 230 to 200
  • Spore - Deathcry: Spore field
  • - Radius reduced from 4.5 to 4.0
  • - Duration reduced from 15s to 10s
  • - Heal reduced from 36 to 30
  • Wisp damage reduced from 71 to 64
  • Hail of Arrows
  • - Radius increased from 4 to 4.5
  • - Support radius increased from 16 to 18
  • Heavy Gunner
  • - Health increased from 215 to 240
  • - Damage increased from 54 to 60
  • Light Pulse cost reduced from 80 to 70
  • Lothar
  • - Added ability Fury
  • - Health increased from 905 to 970
  • - Damage increased from 160 to 220

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord