
Hey everybody,
another week, another sweet update! This time we’re adding the much-requested Pings for 2v2 and lots of balancing changes, that will help keep the meta fresh and the battles brutal!
In terms of Pings, there are 3 different varieties to choose from. The different types will help you coordinate with your partner for attack and defense, or simply help you point out things of interest on the map. We’re very curious how you guys will use these, and to hear your feedback on them!
Next up are the balancing changes, of which there are quite a lot again. We’ve been trying to identify more underused units, like the Frostgoyle, Oracle, Mulch Digger, or Marksman, and gave them a nice little buff. We’ve also identified some overused tactics, like the turret+aimbot+relocate plays, which we balanced out a bit, to have less of an advantage, but still be usable as a tactical choice.
We're also balancing 2v2 further, to give players more of an defender's advantage at their towers, and to give them a better chance to push an enemy wave back, even when it's reached a decent size.
Check out the full changelist below:
Features
- Added a ping feature for all team modes to alert your allies with either a normal, attack and defend ping (better sounds for them are coming soon)
Bug Fixes
- Fixed Mirror Slime to not reflect lifted to flying units
- Fixed Mirror Slime to reflect status effects to units with Surefire
- Fixed Avengers to not reset attack when their health goe below or above the Inner Fire threshold
Balancing
- Relocate
- Each teleported target now has a 15 seconds immunity to be teleported again
- Silenced targets can now be relocated
- Oracle increased health from 610 to 675
- Breacher reduced Hard Hats splash damage received from 10% to 30%
- Echo Projector
- Increased reflected projectiles damage from 50% to 60%
- Now follows allied units (preferably melee units) except when there are none
- 2v2 Towers increased ammo +25% at all stages
- 2v2 Nexus increased ammo +25% at all stages
- 2v2 Towers increased attack speed from 1s to 0.75s
- 2v2 Nexus increased attack speed from 1s to 0.75s
- Frostgoyle increased damage from 48 to 54
- Shatter Ice reduced mana cost from 180 to 150
- Void Miasma reduced mana Cost from 130 to 110
- Mulch Digger increase Invoke: Rupture range from 2.0 to 2.5
- Giant Growth reduced permanent health bonus from 180 to 160
- Conductor reduced attack speed from 1.7s to 2.8s
- Conductor increased damage from 75 to 130
- Reload reduced mana cost from 50 to 40
- Marksman increased range from 12 to 13.5
- Aimbot
- New ability Stationary: It is now both a unit and a building at the same time
- Stealth: Stealthed units will now be revealed while being affected by a status effects
You can keep up to date by following us on Twitter and Facebook:
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As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord