
Hey guys,
here’s this months’s balance update, including lots of bug fixes, new languages (Chinese!) and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
Features
- Added language Chinese Traditional to the game (thanks to our awesome community!)
- Added language Chinese Simplified (currently at 40%)
- Added language Ukrainian (currently at 70%)
- NEW LEGENDARY SKIN: Vazyryn, Mistress of the Grove (Vecra, Monarch of Frost)
- NEW LEGENDARY SKIN: Blackrock Guardian (Granite Guardian)
- NEW LEGENDARY SKIN: Zona, Shieldmaiden Of Light (Selga, Patron Saint of Light)
- NEW LEGENDARY SKIN: Ancile, The Escape Strategy (Aegis IX, The Last Frontier )
- NEW SKIN: Blackrock Archers (Archers)
- NEW SKIN: Revenant (Skeletons)
- NEW SKIN: Prophet (Oracle)
- NEW SKIN: Catchers (Breachers)
- NEW SKIN: Light Sentry (Sentinels)
- NEW SKIN: Door Opener (Missile Turret)
- NEW SKIN: Spy Satellite (Aimbot)
- Added link to global RoL Steam chat on home screen
Bugfixes
- Fixed Root Network not triggering on immune rooted main target
- Fixed Pulse of the Forest to not regen enemy buildings
- Fixed missing numbers when clicking Domains on the battlefield
- Fixed missing Doubleshot on Nexus description in 2v2
- Fixed Queue Timer overrun at 99
- Fixed Buy a Deckslot Achievement
Balancing
- Frostgoyles
- - Increased health from 145 to 155
- - Increased damage from 42 to 75
- - Reduced attack speed from 2.3s to 3.6s
- Lich increased health from 405 to 475
- Permafrost reduced cost from 130 to 80
- Skeleton health reduced from 115 to 105
- Skeleton Archer increased damage from 16 to 18
- Soul Altar
- - Reduced health from 570 to 115
- - Increased health threshold of Soul Vortex from 50 to 60
- - Increased cooldown of Soul Vortex from 1s to 3s
- Soul Cauldron
- - Increased maximum energy from 10 to 15
- - Increased damage from 56 to 60
- - Increased Building Blast damage from 10 to 15
- Soul Maelstrom
- - Increased range from 5 to 5.5
- - Increased targets from 10 to 16
- - Reduced damage from 30% to 15%
- - Reduced cost from 130 to 80
- Vecra increased health from 375 to 420
- Void Slime
- - Increased damage from 52 to 78
- - Increased health gained by a new status effect from 150 to 250
- - Reduced cooldown of Status Reflector from 0.25s to 0.2s
- Factory Reset increased cost from 140 to 190
- Flux Field reduced charges from 10 to 8
- Gatling Turret increased health from 210 to 230
- Inverse Gravity reduced cost from 110 to 80
- Missile Turret reduced damage from 53 to 47
- MOAG reduced damage from 98 to 82
- Oppressors increased damage from 21 to 25
- Orbital Strike
- - Reduced primary target damage from 15 to 13
- - Increased cost from 130 to 140
- Crystal Chanter
- - Reduced health from 90 to 51
- - Reduced damage from 46 to 33
- - Increased Crystal speed cooldown from 2s to 3s
- Crystal Crescendo
- - Reduced health from 285 to 270
- - Reduced damage from 16 to 14
- Crystal Enforcer
- - Reduced health from 405 to 340
- - Reduced damage from 78 to 68
- Crystal Overseer reduced damage from 69 to 63
- Crystal Temple reduced damage from 83 to 68
- Granite Guardian
- - Changed armor from Heavy to Fortified
- - Increased health from 1050 to 2250
- Stone Circle increased cost from 100 to 120
- Heart of the Forest - Enchantment: Strength
- - Health gain reduced from 50 to 40
- - Damage gain reduced from 10 to 8
- Forest Guardian reduced damage from 36 to 32
- Oracle
- - Reduced health from 675 to 610
- - Increased maximum Saplings absorbed from 10 to 12
- - Increased damage from 65 to 76
- - Increased health per Sapling from 40 to 50
- Roodood
- - Increased health from 385 to 420
- - Increased damage from 60 to 74
- Sapling Charge increased cost from 200 to 230
- Thistle reduced health from 32 to 27
- Wisp reduced damage from 77 to 71
- Archer increased damage from 19 to 20
- Avengers
- - Increased health from 180 to 215
- - Increased damage from 35 to 38
- Footmen
- - Increased health from 27 to 32
- - Increased damage from 10 to 12
- - Increased attack speed from 2.3s to 2s
- Hail of Arrows
- - Increased damage per wave from 11 to 13
- - Increased range from 3.5 to 4
- - Increased support range from 14 to 16
- Heavy Gunner reduced health from 240 to 215
- Lothar
- - Increased health from 855 to 905
- - Increased damage from 110 to 160
- Marksman reduced damage from 220 to 210
- Priest increased heal from 75 to 100
- Selga increased health from 605 to 680
- Shields Up!
- - Increased range from 5.5 to 6
- - Increased targets from 20 to 30
- Solar Flare
- - Reduced main target heal from 800 to 400
- - Increased heal flares heal from 20 to 25
- Watch Tower increased damage from 40 to 50
You can keep up to date by following us on Twitter and Facebook:
https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord