
Hey everyone,
what do you know, it’s Friday already and it’s time for our weekly Weekend patch! One of our main focuses during Early Access is to constantly improve the gameplay. We want matches to feel action-packed and balanced, and we want mechanics that allow players to improve their strategy and show their skills.
To do that we’ve focused on improving the Lane Tower and Nexus mechanics. Towers can now no longer reload while there are enemy troops nearby. This allows players to effectively lay siege to towers by having a long-term plan of attack and allows for a lot more interesting strategies. The Nexus has double ammo and is now much stronger at holding off an initial push, but it lost its reload ability and so cannot save you from a losing position forever.
Besides these main gameplay changes we’ve also added some visual indicators to Towers and Nexus and improved the readability of energy and ammo bars with some visual effects. Check out the full changelist here:
Balancing
Base Buildings
* “Nexus” does not reload ammo anymore
* “Nexus” ammo increased by 200% across the board
* “Nexus” stage 3 multi-shot ability removed
* “Lane Tower” does not reload ammo while under siege anymore
* “Lane Tower” and “Nexus” no longer interact with unit energy system
* "Lane Tower" recapture cooldown time reduced by 30%
Base Buildings (Stone)
* Stage 1 & 2 “Nexus” splash damage increased from 8 to 30
* Stage 1 & 2 “Nexus” single target damage increased from 60 to 110
* Stage 1 “Nexus” splash radius increased from 1.0 to 1.25
* Stage 2 “Nexus” splash radius increased from 1.25 to 1.5
* Stage 1 “Lane Tower” single target damage increased from 70 to 100
* Stage 2 “Lane Tower” single target damage increased from 80 to 100
* Stage 1 “Lane Tower” splash damage increased from 5 to 25
* Stage 2 “Lane Tower” splash damage increased from 5 to 25
* Stage 1 “Lane Tower” splash radius increased from 1.0 to 1.25
* Stage 2 “Lane Tower” splash radius increased from 1.25 to 1.5
* Stage 1 & 2 “Lane Tower” maximum ammo reduced from 9 to 6
Miscellaneous
* Changed the unit’s energy bar color to yellow
* Added visual feedback for gaining and losing energy in the energy bar
* Reduced likelihood of matching against bots in Stone and Bronze tiers
* Added an icon that indicates Lane Tower or Nexus is out of ammo
* Added an Icon that indicates that Towers don’t reload ammo while under siege
* Fixed a bug that prevented “Skeleton Archers” echoing shot
Also, because many players are wondering: We’re constantly working on other major features (like 2v2) behind the scenes and we are super excited about adding these as well. We don’t have a fixed date yet but we will definitely have more information on that next week!
We think this week’s gameplay changes will lead to much more exciting and fun games and we’re really curious to hear how you guys like it, so please give it a whirl and let us know what you think!
http://riseoflegions.com/discord