Developer postOriginal post (opens in a new tab)

Rise of Legions - Sunday Balancing Patch

Hey everyone,

there’s a new patch incoming today. We’ve listened to your feedback and been testing ourselves over the last days, so this is what’s coming:

Balancing

Base Buildings (Stone)
* Stage 1 “Nexus” splash radius reduced from 1.5 to 1
* Stage 1 “Nexus” splash damage reduced from 30 to 10
* Stage 1 “Nexus” single target damage increased from 100 to 110

* Stage 2 “Nexus” health reduced from 3300 to 2750
* Stage 2 “Nexus” splash radius reduced from 1.5 to 1.25
* Stage 2 “Nexus” splash damage reduced from 30 to 10
* Stage 2 “Nexus” single target damage increased from 100 to 110

* Stage 1 “Lane Tower” splash radius reduced from 1.5 to 1
* Stage 1 “Lane Tower” splash damage reduced from 25 to 5
* Stage 1 “Lane Tower” single target damage increased from 80 to 100

* Stage 2 “Lane Tower” health reduced from 1200 to 1000
* Stage 2 “Lane Tower” splash radius reduced from 1.5 to 1.25
* Stage 2 “Lane Tower” splash damage reduced from 25 to 5
* Stage 2 “Lane Tower” single target damage increased from 80 to 100

Base Buildings (Bronze)
* Stage 1 “Nexus” splash radius reduced from 1.5 to 1.25
* Stage 1 “Nexus” splash damage reduced from 35 to 30

* Stage 2 “Nexus” health reduced from 4000 to 3600
* Stage 2 “Nexus” splash radius reduced from 2 to 1.5
* Stage 2 “Nexus” splash damage reduced from 35 to 30

* Stage 3 “Nexus” health reduced from 4100 to 3850
* Stage 3 “Nexus” splash radius reduced from 2.25 to 1.75
* Stage 3 “Nexus” splash damage reduced from 50 to 30

* Stage 1 “Lane Tower” health reduced from 1200 to 1000
* Stage 1 “Lane Tower” splash radius reduced from 1.5 to 1.25
* Stage 1 “Lane Tower” splash damage reduced from 30 to 25

* Stage 2 “Lane Tower” health reduced from 1400 to 1200
* Stage 2 “Lane Tower” splash radius reduced from 2.0 to 1.5
* Stage 2 “Lane Tower” splash damage reduced from 30 to 25

* Stage 3 “Lane Tower” health reduced from 1600 to 1400
* Stage 3 “Lane Tower” splash radius reduced from 1.5 to 1.25
* Stage 3 “Lane Tower” splash damage reduced from 30 to 25

Base Buildings (Silver+)
* Unchanged

White
* Reduced "Monk" health from 225 to 205 and replaced "Healing Potion" by "Purifying Potion", which now only removes status effects of targets
* Reduced "Priest" heal from 150 to 50
* Increased "Surge of Light" damage per counter from 40 to 60 and reduced heal from 220 to 180
* Reduced "Ballista" maximum healing flares from 10 to 4
* Reduced "Light Pulse" radius from 4 to 3
* Increased "Shields Up!" radius from 5 to 5.5
* Reduced all blind durations from 15 to 12 seconds

Green
* Increased "Sapling Bush" energy cost from 5 to 6
* Fixed "Spore" heal to only heal 36 per tick
* Reduced "Woodwalker" damage from 150 to 110 per attack
* Increased "Mulch Digger" health from 365 to 430

Black
* Increased "Void Bane" health from 215 to 240
* Increased "Skeleton Archer" range 7 to 8
* Increased "Vecra" health from 285 to 375
* Increased "Frost Shock" shard count if target is frozen from 10 to 12
* Increased "Freeze" radius from 3.0 to 4.0 and maximum target count from 10 to 12

Miscellaneous
* Improved Matchmaking, to be more fair and match players of more similar skill (this might increase queue times in Stone and Bronze Tiers)
* Added Bots to Stone and Bronze Tier Quick Matches. These will let new players find matches faster, and allow experimentation with new strategies. We will be adding an option to deactivate bots in the queues in one of the next patches
* The difficulty of Versus A.I. Storm Duo has been increased
* In Versus A.I. the Granite Worldbreaker now waits 4 minutes longer before hurling stones at your Nexus
* Fixed a bug with confining the cursor in a multi-monitor environment
* Fixed a bug, which prevented you from placing any units, because of tabbing out
* Fixed a bug, which stopped the chosen deck from updating its league after an ascension
* Fixed a bug, which enabled Frost Shock to be cast at a capture point
* Added French language support

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord