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Rise of Legions - More Balancing

Hey everyone,

a new patch just went live. This one focuses on fixing matches ending way too quickly when one player gets a good engagement right at the start. It also includes a few more balance changes to make Black a bit more competitive and also nerf overpowered Sapling/Heavy Gunner strats.

Balancing

Base Buildings (for all Tiers Bronze and higher)

* Stage 1 “Nexus” health increased from 2500 to 3750
* Stage 1 “Nexus” splash radius increased from 1.25 to 1.5
* Stage 2 “Nexus” splash radius increased from 1.75 to 2.0
* Stage 2 “Nexus” health increased from 3300 to 4000
* Stage 1 & 2 “Nexus” splash damage increased from 25 to 35 and single target damage increased from 80 to 120

* Stage 1 “Lane Tower” health increased from 800 to 1200
* Stage 2 “Lane Tower” health increased from 1200 to 1400
* Stage 1 & 2 “Lane Tower” splash damage increased from 25 to 30 and single target damage increased from 80 to 100

White Legion

* Removed double damage of "Lightgrenades" of Heavy Gunner
* Reduced "Heavy Gunner" armor from Medium to Light and to compensate increased health from 210 to 240

Green Legion

* Reduced "Flourish" of Sapling health bonus from 80 to 50
* Increased "Sapling Bush" energy cost from 4 to 5 and reduced starting energy from 6 to 5

Black Legion

* Increased "Frostgoyle" health from 115 to 125
* Increased "Soul Cauldron" health from 140 to 155

Miscellaneous

* Fixed an exploit where players surrendered after 31 seconds and would still get experience and credits. This is fixed, rewards are given out fairly now.

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord