
Hey guys,
it’s been a few days since release, so it’s about time for the first balance patch don’t you think? :)
Balancing
Base Buildings
* “Nexus” now does splash damage at stage 1
* Stage 1 “Nexus” Health increased from 2000 to 2500
* Stage 2 “Nexus” Health increased from 2800 to 3300
* Stage 3 “Nexus” Health increased from 3600 to 4100
* Stage 1 “Lanetower” Health increased from 600 to 800
* Stage 2 “Lanetower” Health increased from 1000 to 1200
* Stage 3 “Lanetower” Health increased from 1400 to 1600
White Legion
* Reduced "Priest" maximum energy from 6 to 3
* Reworked "Healing Potion" of Monk: From now on each unit can only drink one potion.
* Reduced "Lightgrenades" of Heavy Gunner splash radius from 3.5 to 2.5
Green Legion
* Increased "Wisp" hit damage from 90 to 110
* Reduced "Heart of the Forest" maximum energy from 9 to 3
Black Legion
* Increased "Void Bane" maximum energy from 5 to 8
* Increased "Skeleton" health from 96 to 115
* Increased "Soul Cauldron" health from 115 to 140
* Reduced "Frostgoyle Fountain" energy cost from 5 to 4
Blue Legion
* Reduced "Gatling Drone" damage from 18 to 12
Miscellaneous
* Fixed and reset personal best times
* Fixed unlock quest of "Mirror Slime"
* Plus a lot of behind-the-curtain boring code magic
* Added Italian language support
As you can see, there are some fixes, but also quite a few balance changes in this update. We made them based on community feedback, and from us keeping an eye on the current meta. Now we’re very curious to hear what you think!
Community feedback is extremely important to us, so we’re very happy to have such an active, vocal and friendly community! <3