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Rise of Legions - Custom 2v2 and Lots of Improvements

Hey everyone,

only one week after the last update, we’re back at it again with another one, just like good ol’ times! This time, we’re adding 2v2 Custom Matches, as well as lots of secondary improvements and fixes that will take us one step closer to release.

Custom 2v2 matches is something many players have asked for, and is now another (un)released feature. Just a reminder: You can access these (un)released features by clicking the big red “Unlock” button on the home screen. We’re also adding better previews for player levels, to give players a bit more long-term motivation and show them what the next level-ups will bring. The Leaderboard have gotten an overhaul, with many more categories, like 2v2 and all the PvE challange modes. These Leaderboards are also now seasonal by month, so if you’ve missed out last month, you can always shoot for the top in the next.

We’ve been listening very intently to player feedback about the game’s unlock progression, and also about the pricing of cards. Based on that feedback and our own testing, we’ve decided to modify the unlock scaling, so progression is more regular and not such a grind. For card pricing, we are raising low level cards’ prices slightly, and lowering high level cards’ prices greatly, by a whopping 50%.

To be fair to our veteran players, we’ll be giving anyone who previously bought high level cards the difference in price back as an instant bonus. We’ll also be deactivating Crystal tier ascension and queues for now, as those modes are going to stay reserved for post-release content. Again, to be fair, anyone who owns a Crystal card already will receive an additional Gold card of that type.

There are lots of other smaller fixes and improvements, as always you can find the full list below:

Miscellaneous

  • Added button to level up screen to see the level up overview
  • Added 2v2 custom match mode
  • Added button to level up screen to have a look at coming level up rewards
  • Added monthly seasons and resets to the leaderboard
  • Improved targeting of single target spells
  • Extended Leaderboard to show 1vE, 2vE and 2v2 statistics
  • Rebalanced metagame:
  • - Adjusted all unlock quests to new target values
  • - Stone cards cost increased from 400 Credits to 600 Credits
  • - Bronze cards cost increased from 800 Credits to 1200 Credits
  • - Gold cards cost reduced from 9600 Credits to 4800 Credits
  • - Legendary cards cost reduced from 14400 Credits to 7200 Credits
  • - Crystal tier pvp queue and ascension disabled
  • Weekly quest is now automatically reset by the server and a countdown is shown

Bug Fixes

  • Fixed Soul Maelstrom to now only target units as originally intended
  • Fixed invite friend button in the game statistics screen, if your match partner is on the left side
  • Fixed bug that you could create a deck during queuing
  • Fixed bug that you don't receive any dialogs after a partner started a game while you were in a dialog
  • Added stuck detection for loading screen, skipping it and writing further details into the error.log

Balancing

  • Reduced range of “Missile Turret” from 24 to 14
  • Missile turret now has ability “Predator: Air” dealing double damage to air units and monumental units (base buildings and very big units like Brratu)
  • “Pulse of the Forest” now can replenish buildings energy, but does not stack anymore

As always, you can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

We’re always curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord