Developer postOriginal post (opens in a new tab)

Rise of Legions - Crystal Dawn Released!

The big day has come!

The full game is OUT NOW, with the entire Blue Legion, a mechanical army built around energy mechanics and instant teleportation, and of course the long-awaited 2v2 mode, where you can join forces with a friend to lay siege to enemy towers and Nexi!

But that’s not all, we’ve also added: New custom games, hotkey display, better cooldown display, better servers, feature unlocking, and tons and tons of fixes, balancing and improvements. It’s way too much to write about at length, so we’ll just drop this EPIC changelist for your enjoyment:

Miscellaneous

  • Added the Blue Legion
  • Added 2v2 as Quick Play and as Custom Game
  • Added 3v3 and 4v4 Custom Games
  • Added red flash to nexus healthbar at top of screen when damaged
  • Added feature unlocks on first levels
  • Added a login queue for heavy load
  • Server restructuring, much more power for the release
  • Improved server game stability
  • Added option to show hotkeys on cards in deck
  • Added option to show numeric cooldowns on cards in deck
  • Added button to revert keybindings to default
  • Added Video Guides and selection menu
  • Spawners of flying units are now closer to the ground
  • Added numbers to the cursor indicating gadget count, charm count, light counters and modular counter

Bug Fixes

  • Fixed bug that let multi shot units sometimes not attacking a second target which comes in range while firing
  • The quest to sacrifice a card now also triggers on ascensions
  • Breacher attack fixed while silenced
  • Leaderboards ranking fix
  • Some bugs in loading screen fixed
  • Fixed Relocate crash
  • Fixed values and checks of sacrifice screen
  • Fixed shown ranges of Marksman, Conductor and Bombardier Spawners
  • Freeze and banish now properly interrupts the current action of their target
  • Fixed preview persisting into meta client
  • Fixed Mirror Slime not reflecting lifted state
  • Fixed some splash effects which did not followed the rule to only affect targets on the same height.
  • Units now only release a soul for soul gatherer if they die, not if the death is prevented
  • Fixed Selga heal to not heal enemies
  • Fixed Monks auto attack to not reset if using Dragon Punch changed while animating the attack
  • Fixed Snowman orientation
  • Removed card filter from skin tab in shop
  • All filter options of the card filter in the deckbuilder now behave in the same manner
  • Fixed a lot of bugs in the loading screen
  • Added more detailed information on failure to connect to game servers

Balancing

  • Banished and stealthed units don't affect capture points anymore
  • Domains now apply their buffs every 0.5 seconds instead of 2 seconds
  • Crystal Weaver health reduced from 90 to 60
  • Minor value tweaks over the whole Crystal Legion to align them with normal Legion balancing
  • Sentinels
    • Health reduced from 205 to 150
    • Damage reduced from 33 to 16
    • Shield Overload changed to trigger after first hit dealt damage
    • Warp Strike now has a cooldown of 3 seconds
    • Induction now replenishes 1 energy instead of 100% maximum energy

  • Aimbot health increased 39 to 78
  • Ammo Factory energy decreased from 10 to 4
  • Atlas now reacting faster after spawn
  • Breacher maximum energy increased from 1 to 2
  • Flux Field now increases the maximum energy but not filling it initially
  • Energy Rift is now castable on Nexus (Spell Immune now counts only for enemy spells)
  • Yamato Cannon energy costs increased from 2 to 4
  • Conductor

    • Damage increased from 68 to 82
    • Induction now replenishes 1 energy instead of 100% maximum energy

  • Voidworm

    • Attack now freeze target only if damage is dealt
    • Frostexplosion range reduced from 2.5 to 2.0
    • Damage increased from 36 to 40
    • Health increased from 86 to 100

  • Pulse of the Forest now apply its buff every 2 seconds instead of 0.5 seconds (again)
  • Factory Reset now also resets current targets
  • Root damage reduced from 2 to 1.5 per second
  • Entangling Roots

    • Cost reduced from 130 to 80
    • Maximum target count reduced from 12 to 10

  • Relocate now can't teleport silenced targets anymore
  • Atlas

    • Health reduced from 205 to 155
    • Armor reduced from heavy to unarmored
    • Modular now additionaly increases the armor type (1 unarmored, 2-3 light, 4-5 medium, 6+ heavy)
    • Active Armor range reduced from 8 to 6.5

  • Frostgoyle Fountain now applies "Lifetime:Summon" to summoned Frostgoyles (they die after 17 seconds, can be removed by enchanting them)
  • Mulchdigger health increased from 430 to 490
  • Vecra

    • Damage decreased from 390 to 350
    • Range increased from 5 to 7

  • Soul Altar reduced Soul Vortex cooldown from 5 to 4 seconds
  • Mirror Slime now reflects state effect every 0.25 seconds
  • Light Pulse

    • Mana cost reduced from 130 to 80
    • Damage removed
    • Stun range reduced from 3 to 2.0
    • Stun target count reduced from 8 to 6
    • Blind range increased from 3 to 5.5
    • Blind target count increased from 8 to 14

  • Skeleton Archer

    • Damage reduced from 35 to 19
    • Removed Echoing Shot
    • Removed energy
    • Added ability "Grievous Wounds": Every unit dealt damage gains a stack of bleeding up to 20. While affected by bleeding all incoming heal is reduced by 40% and the unit gains 0.5% of its maximum health as damage per second for each stack.

  • Unholy Experiment reworked

    • New Name: Void Miasma
    • Is now a domain
    • Passive: All enemies within the domain have a reduced auto attack range by 3
    • Active: Allied units are enchanted with Enchantment:Grievous Wounds (10 charges)

  • Void Maelstrom now names Soul Maelstrom
  • Soul Cauldron health increased from 190 to 230
  • Selga

    • Damage increased from 97 to 110
    • Heal increased from 50 to 60

  • Deep Freeze given health increased from 200 to 250
  • Gatling Turret maximum energy increased from 15 to 20
  • Forest Guardian health increased from 295 to 370
  • Lothar damage increased from 55 to 82
  • Watchtower health increased from 445 to 520
  • Promise of Life charges increased from 5 to 8
  • Solar Flare

    • Initial heal increased from 650 to 800
    • Flares heal increased from 15 to 20

  • Gatling Drone health increased from 60 to 75
  • Breacher

    • Health increased from 41 to 56
    • Damage increased from 6.7 to 10

  • Crystal Enforcer now loses all charge on being frozen, stunned or banished

Before we let you go.. Thank you so very, very much to all of you that have supported us throughout Early Access! Without your feedback, passion and dedication, none of this would be possible, and we deeply appreciate it.
We send you our thanks from the bottom of our hearts! <3

Now, for new and veteran players alike, we are very much looking forward to what you guys think! If you haven't done so already, please come join us on Discord and share your thoughts:

http://riseoflegions.com/discord

And as always, you can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions