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Rise of Legions - Co-op, Fullscreen Meta-Client and lots of Fixes

Hey guys!

How is everybody? After a short pause in updates, we're back and kicking! This time around, we have an update focusing on lots of technical fixes and improvements, but also giving Co-op a better spotlight.

To start things off, as per usual, we've got some balancing changes. The Monk got some love, and Avengers and the Lich got tuned down a bit. Also, Skelly archers got a little nerf. The tower and Mana changes from the last major patch seem to have gone over very well, with us seeing mostly positive feedback from players. As always, we're still open and thankful for feedback on all of this, so please keep it coming!

Co-op is starting to get the attention it deserves this update, starting with an own dedicated tab in the Play menu. Lots of players actually didn't know we even had a Co-op mode, so we hope this will let a lot more people enjoy it. We've rebalanced Co-op and Golem Challenges in general to offer some more interesting gameplay. This will also allow our veteran players to come up with some new and improved strategies to master them. Same as with balancing, we are very interested in your feedback on these changes!

Besides those headliners, we've put a lot of work into some necessary compatibility improvements, like adding more screen sizes in the meta-client. The screen is now resizable from the options menu, which will help players with smaller screens as well as streamers and Youtubers. And as a bonus on top, you can now also switch the meta-client to fullscreen mode!

To round things off, we fixed stuff like the disconnect issue that players were having after one player's connection dropped, deck tiers not showing up correctly and some smaller bugs with certain units. There's also better error reporting, which will definitely pay dividends in the future.

If you wanna see the nitty-gritty, here's the full changelist for you:

Balancing

White

  • Rebalanced Monk, reduced Light Armor to Unarmored and increased HP from 225 to 265 to compensate
  • Avenger Bounce fixed to reduce damage by 50% for bounces (dealt full damage)

Green

  • Fixed Wisp shot to stop bouncing if all damage is distributed

Black

  • Skeleton Archer attack damage reduced from 38 to 35
  • Lich attack damage reduced from 92 to 86
  • Lich nova single target damage reduced from 100 to 50

Golem Challenge & Co-op

  • Added own tab for Co-op in play menu
  • Reset Golem Challenge and Co-op Times
  • Fixed Crystal Power to not trigger if unit receives damage from root
  • Increased boss defenses at all stages in Co-op Mode

Stone

  • Increased third camp size slightly

Bronze

  • Removed Crystal Chanter from spawner pool
  • Increased boss camp size

Silver

  • Replaced Crystal Chanter from spawner pool with Crystal Observer
  • Increased all camp sizes

Gold

  • Added Crystal Observer and Crystal Enforcer to spawner pool
  • Increased all camp sizes
  • Added more buddies to boss golem
  • Increased early boss wave difficulty slightly

Crystal

  • Added Crystal Overseer to spawner pool
  • Increased all camp sizes dramatically
  • Added more buddies to boss golem
  • Increased early boss wave difficulty

Miscellaneous

  • Disconnected players are detected and handled correctly
  • More options for the meta client size (small screens, streamer, big screens)
  • Fixed "Heart of the Forest" from waiting in front of an enemy domain
  • Fixed mouse button input at low frame rates to be more responsive
  • Added error.log file rotation for easier bug reporting
  • Fixed deck tier updating correctly when changing it in deckbuilder
  • Fixed Predator abilities to not boost damage from root
  • Added Portugese (Brazil) as language

In terms of our roadmap, most of our recent work is squarely within the first two points, "Client Performance / Compatibility" and "Server Stability", which is also why we've been a bit quiet over the last weeks. Most of this work isn't very interesting, but it definitely needs to get done if we want to deliver a quality experience.

Looking into the near-term future, we're almost through with Compatibility now and will soon shift focus to the third point on the roadmap, "Improvements to the User Interface", which will make the overall experience of the game better. After that, we're on track for 2v2 mode, which we're still extremely excited about. So, to sum things up, development is going well and steady, and everything is looking good for the really big steps that are coming soon! :)

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord