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Alpha 19B Update

Communication:

Steam Discussion
Email: [email protected]

New Contents:

  1. - Added “SOS” animation for WM-69 in the opening scene;
  2. – Added additional usage descriptions for all items, for example, Burning Fuel, Smelting Material

Adjustments:

  1. - Lowered the sales prices and plating enhancement and repair costs of Meco LP-8B Laser Gun, LG-6 Laser Gun and Nemesis;
  2. - Slightly lowered the damage of Divil’s Barrage skill;
  3. - Divil’s Charge skill no longer stuns the player now;
  4. - Slightly adjusted the strength balance of monsters on the surface;
  5. - Added a faint glow effect to Angry Coocoo and increased its chance of appearance;

Fixes:

  1. - Fixed an issue where Workshop UI was displayed incorrectly;
  2. - Fixed a texture mapping issue with single/double sofas;
  3. - Fixed an issue where character buff effects were displayed incorrectly on the user interface;
  4. - Fixed an issue where deleting a character would cause costumes on other characters to be displayed incorrectly;
  5. - Fixed an issue where sometimes Quest UI was not displayed above villagers carrying a quest;
  6. - Fixed an issue where remaining crafting materials were not returned to the character’s backpack automatically after a Miner finished crafting a Simple Lift for the character;
  7. - Fixed an issue where players could not interact with NPCs with a Miner icon in the Underground Mine structure;
  8. - Fixed an issue with the position of NPC icons on the Minimap not matching the NPCs’ actual location;
  9. - Fixed an issue where sometimes players’ HP was displayed incorrectly;
  10. - Fixed an issue where sometimes the failure notice was not displayed after failed pet taming;
  11. - Fixed an issue where the item pick-up animation was displayed incorrectly;
  12. - Fixed an issue with the Intro of the equipment to be crafted incorrectly displaying the equipment’s prefix when crafting equipment;
  13. - Fixed an issue where Meco Cross Laser Trap occasionally caused game errors;

Workshop Support:

  1. - Fixed an issue where the icons of mod items failed to be displayed correctly in the game;
  2. - Anchor points of PNG images in the entire folder can be set uniformly now via the folder name in TextureInfos.json (see description in TextureInfos.json for details);
  3. - Provided an easier way to configure ConfigXXX.json. For details, see: https://steamcommunity.com/sharedfiles/filedetails/?id=1787613942

Current Development Content and Progress:

    ————————————————————————————————————
  • [■■■■■] Achievement system (included)
  • [■■■■■] Equipment enhancement system (included)
  • [■■■■■] New guidance system (included)
  • [■■■■■] NPC quests (included)
  • [■■■■■] Map & Mini-map system (included)
  • [■■■■■] Trap system (included)
  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included) ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)
  • [■■□□□] Discoveries system (included, but still improving)
  • [■■■■□] More background music (included, but still improving)
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving) ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (working on it) ★
  • [■■■□□] Interactions with friendly NPCs (working on it) ★ ————————————————————————————————————
  • [■■□□□] Events system (planning)
  • [■■□□□] Weathers system (planning)
  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
  • [■□□□□] NPC recruit (planning)
  • [■□□□□] NPC working system (planning)
  • [■□□□□] Multiplayer system (planning) * ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)
  • [□□□□□] Vehicles (haven't started yet)
  • [□□□□□] Water system (haven't started yet) ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!