Previous Update Patch Notes
We were in such a hurry to release the previous update that we didn't get chance to publish the patch notes so please find them here...
Then we rushed around getting ready to see my grandfather's wedding, seriously, he's 92!
So where are we now with development?
Well, between completing the first iteration of LOBSTER mode and the fixes detailed above we've been running around from Expo to Expo and gathering vital feedback. Watching people play for the first time over and over again is an invaluable resource and it really helps me to take a step back and view the game afresh.
We're in Osaka right now, we'll be moving on to Tokyo soon with some stops along the way. I want to experience the capital firsthand before work begins on the final two courses.
Speaking of courses I'm aiming to have Unsafe Sake Brewery playable at the end of May. There's some fun surprises in this course which I think you'll really enjoy.
At the same time, our newly appointed writer will begin work on the much anticipated story and my final job while we're in Japan is to put together the mechanics that will facilitate the delivery of that story. There will be an update soon and I'm hoping to be able to release chapter one of Story Mode during the early access period as an appetiser for the main course!
Just a quick note on bugs and issues. We're a small team, actually we only have one developer! I'm sure you can imagine that developing such a game by oneself isn't a walk in the park, however that's the same for all developers, we do it because it's tough and rewarding. But we do need help sometimes! I'd like to ask that you please post any bug reports in the discussion forums. Bug reports are super super useful to us :)
If you want to see what Hazuki is up to you can follow him on Instagram here. Don't forget to follow Wedy here andhere too!

Rainy Dotonbori - From Handsome Hazuki's Intagram

Osaka Sunset - From Handsome Hazuki's Intagram
