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Development Update

When development began on Cloudpunk back in the summer of 2017, it was just me working on various prototypes while our newborn baby boy explored his first months on this planet. Things were very uncertain and hectic in these times. All I knew and felt was the vision for the game I wanted to make. Later that year I began sharing glimpses of it on social media and the exciting reception by press and players alike was so very encouraging.

Since then I’ve been working full time on the game and began growing the team welcoming Thomas our writer, Harry our composer, Billy our portrait artist and Eloise our voxel queen. The art changed a lot and we were able to distill the gameplay to something we believe this game and the story needs.

I initially thought the game would take around 2 years to complete, so until around fall 2019. There are so many moving pieces and after the positive responses we received, we realized we had new ideas to explore. We now know we will need a bit more time and aim for release in early 2020. The coming weeks and months will make this goal much clearer and we can’t wait to announce a date once we know it.

We were lucky to partner with Maple Whispering to support us with the PC launch in Asia, a private investor and yet another partner who we can’t wait to reveal very soon. Now the team is growing even more with additional artists and designers helping to flesh out the world. We welcomed Roman, Rebecca, Sergey, Maryam, Kenze Wee, Gordon and Peter, some of which work full time and others half time. I’m proud of you all.

So, while things are still very hectic, they have turned much more certain and that’s wonderful. Our next stops are EGX Berlin and Day of the Devs, where demos will be playable on the show floor.

As always, let us know your thoughts in the comments below.

Marko