
Greetings from the Elteria Adventures team!
Today’s update is a halfway point to 17.0 Megapatch, as some features introduced in 16.4 will be expanded upon in 17.0, so we’ve got quite a few features to look at. As such, and without further ado, let’s take a look at the changes:
GAMEPLAY:
- Building up expectations (and pillars). Added two Architect abilities that unlock on 5th level. Use pillars to defend yourself and counterattack!
- Wild encounters. New mobs for the Wild Area: Ladybug, Lava Tentacle, Lava Slime, Slime Octopus, and new Armadillo variations. Speaking of, you can purchase a Ladybug Hat from Ladybugs in case you need a portable lighting source.
- Now THAT’S a hot take. Added Lava Slime boss for the Wild Area. Bring the cold water ro apply directly to those burns!
- THE LAMP. Added a new, glowing variation for the Gem Shard Blocks (can be used for torches/lighting). Just point at and activate them with the [F] button.
- Why do I hear boss music? Added the Boss Health bar right under the Compass whenever you’re fighting a boss or are just too close to one.
TEST FEATURES:
These are test features and alpha versions of the upcoming features in 17.0. Be sure to leave a comment on them to help us in development
- A palette’s worth of bricks and stones. Brand new Building interface with palette editor to make construction work that much easier.
- Does this make me look cool? Added a simple customization option for the Character Creation. For now, the old characters can be edited
- Here’s a tip! Added tips for the character screen. Same mechanics will be later used in quests.
- Roof over your head, just add water. After acquiring a Private Zone, you can choose a biome and a preset building to place on it.
- My vision is utterly unclouded! Launcher update that automatically chooses the correct video card to use in the game (in case you have both a regular and an integrated one)
- There can be only one! Added the Alpha version of the Slime Sumo game mod. Challenge other players for the title of the bounciest, roundest Pink Slime of all!
UPGRADES:
- Wild, tall tales. Updated the quest lines in the Wild Area, added the localizations
- ‘Tis but a flesh wound! Falling off your Private Island doesn’t kill you anymore, and teleports you back to your island instead.
- I’m sorry, I can’t let you do that. Added an outline that tells you if you can’t place a block or object somewhere.
- Differently looking teleportation devices. Added new objects that allow you to teleport into your Private Zone and back into the world.
- More dangers, more rewards. Added several mobs and equipment pieces into the world.
- Picturesque imagery. Updated several models and textures, as well as the musical theme of Birch Hills.
BALANCE FIXES:
- Don’t be such a scaredy cat! Reduced the duration of all mobs’ Fear effects
- Equipment readjustment. Rebalanced the stats of a lot of pieces of equipment.
- Architect’s anger management. Architect’s stone hands ability doesn’t activate automatically after receiving/dealing damage anymore.
OTHER:
- Officially off-limits. Fully reworked the restriction system (protected areas, building etc)
- Ahhh, so that’s why. Added more tips on why an action couldn’t be performed.
- Exactly up to scale. Reworked the way the game calculates the size of objects (for example, polymorph will change the physical size of the player, and not just their model)
- More hills? Upgraded the islands’ surface level generation. Yeah, more hills.
- Efficiency is the key. Optimized the memory usage of the server.
- I remember everything! Found and eliminated the cause of the game client memory loss after the reconnect
- Write it down, write it down! Added the basics for the Promo Code system. The first Promo Codes will be distributed as a result of the Monster Design Contest.
INTERFACE:
- New Login interface that you can actually spend some time in since the game won’t disconnect you for inactivity from there anymore.
- Updated the quest marker mechanics, they should be more intuitive and clear now,
- New crash report window to make the reporting process easier and faster.
BUGFIXES:
- Reworked Architect abilities that place temporary voxels so there are no leftovers in the world afterwards.
- Fixed the hitboxes for the Slimes’ bounce abilities so that they scale with the slime’s actual size
- Fixed the problem with mobs falling off an island and hanging in the air beneath the islands.
- The jumping is a bit more responsive now.
- Fixed the bug that caused the character model disappear after the freezing debuff.
- Fixed the game crash after a reconnect if the player is a member of a party.
- Fixed the area of voxels destroyed with a stick, sword or fists
- Fixed the game crashing after purchasing a boar banner from the Star Shop.
- Fixed some building brushes still working in protected areas.
- Fixed one of the causes of the freezing of the world rendering.
- Fixed the equipment change sometimes causing the character to be shown in their underwear.
- Fixed the previews of Workbenches sinking into walls sometimes.
- Fixed the game freezing during the fast rendering of the world around the player.
- Fixed the item collection quests sometimes not counting collected items.
- Fixed the main menu kicking the player out due to the timeout.
- Fixed a few client crashes due to inventory issues.
- Fixed the incorrect character stats showing with the stone hands activated.
- Fixed the bug with the text not showing on Intel HD Graphics 4000
- Fixed the textures incorrectly showing on integrated video cards.
- Fixed the bug that caused abilities on the quick access panel to change their positions during re-logins
We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!
And see you soon!