
Greetings from the Elteria Adventures team!
In this patch, we’ve prepared a nice pack of nice hotfixes and improvements to improve your Elteria Adventures experience, and get rid of several small annoyances in the process.
OPTIMIZATION:
- The world spins faster. We’ve optimized the way voxels are destroyed, which will be especially noticeable in how much smoother the Pumpking and Blue Shark fights are.
- Taking hits on the fly. Optimized the way damage is displayed when a lot of damage is dealt (for example, when a shark burrows and receives damage from destroyed voxels).
- Now you see them, now you fight them. Optimized the way mob models are loaded.
OTHER CHANGES:
- This is not what they mean by “safety deposit”. Private zones no longer save ore deposits.
- Appropriately fluffy. Fixed interactions with clouds (this time for sure).
- Seeing where you’re stepping. Finally fixed a rare bug that caused huge chunks of the world to randomly decide not to render.
- PvP-viable summons. Summoner’s abilities now correctly attack other players in PvP, and are invulnerable to party members and the summoners themselves.
- Statue-moving service. Statues can now be Gathered with a glove.
- “Rad Redd”, read in red. If your character name is colored via potion, it is now displayed in the character interface.
- 20 letters is enough. A nickname is now correctly limited by 20 characters.
- Precious notifications. The game will now notify you about getting new items whenever you get a ruby or a crystal.
- Press [F] to open the door, just not too much. The item interaction with the [F] button (like with doors) can’t be spammed anymore since it led to lags.
- Way ahead of you. Quests for crafting an item will now be completed if the player already has said item (or its next version in case of Universal Glove).
- What do you mean these are not equal?! Iron sword and magic staff now have different stats.
We hope that these changes will make Elteria Adventures even more fun and enjoyable for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!
And see you next time!