Developer postOriginal post (opens in a new tab)

Alpha 16

Greetings from the Elteria Adventures team!

Today, we’ve got a huge Mega Update to share with you. And we do mean huge, so without further ado:

  • Going Wild. Added the Wild Area - a huge archipelago with a free progression, a lot of different mobs and bosses, and an Always On PvP. It’s accessible starting 3rd Calling level through a portal near the castle. Before that, you can always just check it in the right corner of your World Map (just press [M]).
  • Beet me up, Scotty! Added the teleportation network. Just talk to a new Qubeet NPC, and it’ll be able to teleport you to the location of any other Qubeet in Elteria for a small price of a handful of gem shards.
  • Home Sweet Home. New and improved Private Zones - this time as another ginormous archipelago consisting of small islands, each island belongs to one player. You can access it after completing just a few starter quests and obtaining a key for your own Private Zone. You can also check the archipelago on your World Map (still opened by pressing [M]).
  • Home Sweet Home MKII: Wild Edition. You can place a second Private Zone in the Wild Area using a 3rd level glove. Who said you can’t have a second home base?
  • All the levels, all of them! Each Calling now has 99 levels to obtain in your adventures. But don’t worry, the levelup cost stops rising past 21st level, so paired with the Comfort system that boosts the Essence gain, the further you go, the easier it’ll be for you to level up!
  • Not gathering dust. The Universal Tool (also known as Neophyte’s Glove) can now be upgraded up to 10th level. So much easier than blowing up the ore deposits!
  • What’cha buying? Some NPCs are now trading far better items than before. From workbenches and Private Zone decorations to recipes for powerful items and hard to find monster souls.
  • So many new items. 28 new items. 38 new items if we count all new variations. And we’re talking weapons, armors, crowns etc.
  • Decluttering the inventory. You can now break items down at the Soul Altar. Doing so grants you Soul Essences which can be used to level up.
  • Do you want to talk about it? Added quite a few new dialogues. Including, but not limited to, reworks of several starting quests. Also, you’ll notice a few new NPCs, especially around the castle.
  • Sweet freedom! There’s now an “Unstuck” button in the menu. Just in case something doesn’t work as it should.
  • But that’s not all! Updated the item drop rates, added sound effects, titles and tasks of quests in English and Russian, as well as Russian descriptions in the journal.

INTERFACE:

  • Sweet, sweet clarity. New interface with quest tasks and pinned recipes in the right corner of the screen.
  • Easier built than said. New building interface utilizing F1-F5 keys.
  • I can see everything I’ve equipped! New inventory interface with equipment slots, item names and descriptions. As usual, just press to access it.
  • “Home” is where you need to teleport to. If you use the “Teleport Home” ability, you can now choose between the Castle of Agelon, your Private Zone and your latest Elteria Heart.
  • A hearty conversation. Speaking of which, the Elteria Heart interaction is now in the form of dialogue.
  • Oooh, pretty. Updated the icons for many abilities, items and achievements.
  • Expanded geography. Updated the map and made it easier to navigate between biomes.
  • I’d rather not see either, but it’s still nice. New and improved death screen and disconnect screen.
  • Now that’s beautiful. New launcher and splash arts for the loading screen!

MECHANICS

  • Chasing clouds away. The clouds won’t spawn in certain areas anymore (like in Private Zones and on the obstacle course).
  • I’m already poisoned, thank you very much. The Poisonous Mushroom debuff no longer stacks for players.
  • Fearless wiggling. Tentacle Polymorph is now a bit beefier and grants you a fear immunity.
  • Window shopping. Workbenches now show every possible recipe. Yeah, including those you can’t craft yet.
  • Workbenches for everyone! Crafting stations can be crafted, received as a quest reward, or bought from certain NPCs. Also, now there’s a golden anvil in the game. For now, it’s just decorative.
  • Peace and tranquility. Mobs and clouds spawn can now be turned off in some areas.
  • Show me the way. Updated how the compass markers work. The death marker is now always shown on the compass.
  • What do you mean I can’t open these? Fixed the interaction with objects that can’t really be interacted with (the chests on the obstacle course).
  • One key is all I need. The key for the Architect’s Calling quest will now only spawn once, and only if you’re currently playing through this quest.
  • Still working on the Trickster. We’ve added a new ability called “Deja Vu” for this Calling, though it’ll be some time before it’ll be released and available.

BUGFIXES

  • Rendering due to digging or breaking items won’t be as noticeable as before, It also won’t cause grass to change its position now.
  • Architect’s platform can’t push objects that’ll keep hanging in the air after the platform disappears.
  • Fixed the line break in the journal in tasks and descriptions.
  • Fixed the bug that caused Bounce Jump to bounce the player without lowering the Spirit of the target.
  • Fixed the client crash due to the player polymorphing into an exploding pumpkin.
  • Fixed some client crashes due to running the game on Linux and integrated videocards.
  • Server disconnect doesn’t cause a client crash and allows reconnection.
  • Fixed the memory leak after server reconnection.
  • Fixed the client crash due to the start of the Arena event.
  • Lighting on the character models in GUI doesn’t change with the time of the day anymore.
  • Reworked the death screen so it appears consistently.
  • Fixed the building block preview during building. Said preview now also always corresponds with what will be placed.
  • Fixed the looping of the sound of falling in case of death due to falling off an island.
  • Fixed the incorrect nickname color display in the local chat immediately after drinking the nickname color potion.

We hope these and incoming big updates will make Elteria Adventures even more fun for you! You can discuss these and future updates, as well as give your feedback directly to our development team on our Discord server!

And see you next time!