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Alpha 0.15.8

Greetings from the Elteria Adventures team!
In today’s update, we’ve got a number of exciting quality of life upgrades, bug fixes and improvements to share with you:

Quality-of-life upgrades:

  • Added the Quest Journal. It still uses stock descriptions, but you’re already able to pin/unpin quests to declutter your screen. Just press the [J] button to open it!
  • The World Map is updated. Now you can turn on and off the marker categories and have easier time looking for something specific.
  • Changed the way character stats are distributed. Now the bonuses you get with each character level up are not static, and change nonlinearly.
  • Updated the Gathering interface. If your Glove can’t gather something, it will tell you so.

Fixes:

  • No more obstacle course grind. The mobs on the Nameless Brotherhood’s obstacle courses will no longer drop Souls due to lowering their Spirit bars.
  • Thinking with portals won’t help either. Updated the portals to allow for one-way portals, one of which is now located at the end of the obstacle course. It’s a challenge, so no shortcuts!
  • Slightly longer-fused temper. The Exploding Pumpkin Soul’s explosive ability will no longer be triggered by non-killable targets
  • Optimized the way loot drops from big bosses. Now you won’t see literal thousands of Essentia pieces showering the battlefield upon defeating a particularly powerful foe.
  • Watermelon staves are less fruity. Fixed the behaviour of the Watermelon Staff’s ability.
  • The Private Zones are slightly less off the grid. Fixed the issue with the shift of a Private Zone’s grid after relocation
  • One Level Up button is enough. Fixed the bug that caused the Character Level Up button to appear twice in the task bar.

Additional stuff:

  • The mobs now have jumping animations. Though not every animation is implemented yet.
  • Prettier icons. Some item and ability icons were updated
  • Slight Character Creation changes. Your character will be created after entering the nickname and pressing [Enter].
  • Removed the Ultra graphic settings. Compared to the High settings, it just contained full-sized textures that, with a big enough visibility radius, practically always caused the system to slow down. As such, if you’ve used Ultra settings before, the shift to High will be practically unnoticeable.
  • (Hopefully) Fixed the partial environment rendering. The game should no longer show you old data - so, for example, buildings should no longer appear just partially
  • Some other small upgrades and bug fixes.

We hope these new fixes and upgrades will make Elteria Adventures even more fun for you! You can discuss these and future updates, as well as give your feedback directly to our development team on our Discord server!

And see you next time!