Hi there! We are currently working on next major Elteira Adventures update - Alpha 0.14, we remembered that we forgot to share all updates after 0.13.4! That sometimes happens when you're so focused on actually making them: we share them on our Discord Server, but don't post on Steam or anywhere else. To preserve the universe timeline, here they are in chronological order...

Fixes in Alpha 0.13.4
These are mostly fixes of 0.13.4 update which we posted sometime ago.
Alpha 0.13.4-3 (184)
- Fixed the game working on Linux. Cross-platform is very important for us, we are still working on Mac OS compatibility issues, more fixes to come in 0.14!
- Fixed being able to trade with Moon Cats.
Alpha 0.13.4-4 (185)
Most of it is making Private Zones work as we planned from the start.
- Now you have TWO Private Zones - one on the ground and one in the sky. You can build in both places and teleport between them by using the banner. Both will be saved and restored if you move it.
- Ground, trees, grass, etc don't get removed when you set up or remove Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
- Objects and buildings don't get removed when you set up Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
- You now see other players' Private Zones only when you try to set up your own Private Zone. You see your private Zone when you're in the build mode.
- When you remove the Private Zone, your home point stays on the same spot until you set up a new Private Zone. You can return there when you die or by using Recall ability.
- You can teleport home by using Recall ability even if you don't have a Private Zone.
- Universal Tool Level 1 now has a Recall ability.
- Ability to create new Private Zone is not set on cooldown after removing Private Zone.
Some other fixed in this patch were:
- Changed Tier 1 progressing: you now need Skeleton Souls instead of Hare Souls. Killing Hares on Tier 1 was too annoying, they're Tier 2 monsters.
- After performing X3, X4 or X5 Mushroom Combo, mushrooms on which you performed it are destroyed. No more abusing conveniently generated mushrooms :P
- Mushrooms and Sunflowers when activated take damage equals to 25% of their maximum HP. They can't be activated more than 4 times. It prevents abusing the combo and prevents monsters from getting stuck on mushrooms.
- Mushroom Combo works only for players. Monsters have no need for soul essences, so why bother...
- Fixed few crashes.
- Fixed how often health and energy updated because of regeneration. It's now less frequent preventing network from overloading.
- Small Octopus now has abilities and can fight for itself.
- Fixed some texts being in Russian when English language selected.
Alpha 0.13.4-5 (186)
- Optimized performance of voxels and trees breaking (still working on it).
- Small Plum Octopus deals much less damage when pulling players through a wall.
- You can again get Weak Soul Essence in Tier 2+.
- Universal Tool Level 2 is made with iron ore, not iron bars (can have Private Zone without making Forge now).
Alpha 0.13.4-6 (185)
- Optimized item drop: it's now more fair, you should have less dry streaks when you kill 20 monsters without soul drops
- Optimized item drop: now if monster has a chance to drop multiple items, chance applies to every item, not to drop/no drop. It will make drops from elite monsters much more rewarding, you should not get no drops from killing legendary monsters.
- Blue Sharks now spawn automatically. There are 16 Blue Sharks in the world now and they randomly respawn every 12 hours.
- Fixed bug that caused area in Private Zones to regenerate. Now you can have underground homes too!
Alpha 0.13.5
We also released the Alpha 0.13.5 update on 23rd of August. Here's it:
New monsters and objects spawner
We reworked a lot of things in the monster spawner. Goal of the new spawn system is to make world more interesting by creating groups of monsters and objects, and also fix bugs. Numbers might not be perfect right now, but we hope it will fix some problems, like huge amounts of monsters in one place or night monsters spawning in the wrong time. We will continue working on fixing it's bugs and tuning spawn rates, please report everything you find odd.
Balance changes
- You need 2 times less souls to craft items and 3 times less souls to level up.
- Tier 3 and Tier 4 monsters are now about 1.5 times weaker. Notable case: Hare Shaman doesn't do damage now when transforming player.
- Mooncats are now primary source of Gold Coins, not Coin Cats. Don't kill good cats 'v__v'
- Adjusted Coin Cat trade prices, it now sells pomegranates instead of apples.
- You can now trade with Carrot Hares.
- Mooncat is now a tier 1 monster.
- You can now craft Air Jump potion without cauldron, simply in hands (press
), and it's now crafted from Toxic Mushroom without reagents.
- You now need gems instead of gem shards to craft calling potion. The ratio is the same, but you don't need to break gems after getting Level 2 Universal Tool.
- Solid Core now gives 150->200 Attack, 5->7 Critical Chance and +5% Speed.
- Significantly reduced cooldown of Gather ability from 5 seconds to 1.5-0.7 seconds (depending on level) and cast time from 2.5-0.8 seconds to 1.5-0.7 seconds.
- Reduced damage Little Plum Octopus does when pulling characters through walls from 10 damage per voxel to 5.
Dialogs and quests
Added mini-quests at the start of the game to help people start the game. They work through tracking system. After logging in you will have a tracker that shows you how to build a workbench and universal tool level 2, then furnace and then cauldron.
Introduction to the game and it's mechanics is our huge priority, but it will take some time to implement it in the best way possible, meanwhile we added this small hint to help players started
You can now have a short conversation with Coin Cat and Carrot Hare. This system will be used for quests in the future, for now it's a test. Just press [F] while looking at them to open dialog window. You can still trade with them by selecting a "Trade" dialog option.
Monsters bouncing
Note: this feature was disabled in a quick-fix patch right after 0.13.5 because it caused issues. We are going to return it in Alpha 0.14 with a whole new Spirit System!
You can now bounce off of monsters when you jump on them. For now it does nothing, but you can imagine you're in an arcade game and have fun doing it :)
Mac OS support
Note: this patch doesn't fix all compatibility issues with Mac OS. Alpha 0.14 will have more fixes, that, hopefully, will finish our struggle with supporting Apple's OS.
We fixed our game engine to hopefully work on Mac OS. There are still tests need to be done, but supporting Mac OS and Linux is a big priority for us and we will continue fixing all compatibility issues that arise. If you have Linux or Mac OS, please test the game on them and tell us how it works!
Other changes
- You can now set one way point on the map by right-clicking on it. You will see this point on the map and on your compass.
- You can now remove death marker from the map by right-clicking on it.
- If you've been offline for more than 7 days, your private zone will be safely removed from the world. You can place it again when you return and your home should be restored in the new place.
- Changed interactions with objects. Interaction now can have animation and use time. It's now used when interacting with Elteria Heart or Hare Statue.
- Added sounds when equipping items.
- Doors should be highlighted red when you can't open them in others' Private Zones.
- You can now see private areas in quick build mode.
- Now you can't trade with damaged monsters.
- Equipped souls now float more smoothly with you.
BUG FIXES
- Fixed bug when some parts of the world were not rendering until you're very close resulting in "holes" in the world. It mostly happened when monsters break ground.
- Fixed bug when world load queue overloaded after dying, teleporting or playing for some time randomly, resulting in effective load radius being 0 and monsters and world loading only when you are very close.
- Fixed DIG ability not working while holding LMB.
- Fixed crash after trading or when quickly changing tabs in inventory. Improved overall inventory interface performance.
- Mushroom Combo doesn't count one mushroom more than once now.
- Some fixes to objects highlighting.
- Fixed case when you couldn't interact with some objects when they're too close to other objects even if the right object is highlighted.
- Fixed some English descriptions. Please continue reporting if you find Russian texts when you select English language. Internationalization is tricky and we are still working on a good way to keep track of all this stuff...
- Fixed object interaction key sometimes not disappearing when it should.
Future updates
It's been a while since last update, we know. Alpha 0.14 will be a really huge patch that will touch almost all aspects of the game — RPG system, world, balance, interfaces, building, performance — and add some new mechanics and new content. Sometimes when we work on something this big, our dev build becomes too "raw" to be released for Alpha users, and you don't see any updates for a while. This should happen less often as we move closer to Beta, but for now we hope you enjoy other posts we've been posting, if you missed them — check our Steam page!
We'll be back soon with next big update and next Alpha wave, stay tuned! <3