This update was mainly shaped by the Player bug. The Player disapeared sometines or was not spawned. Bugs are really hard to fix if they can't be reproduced and aditionally appear seldom. Then the only choice seems to be to setup up the logic from scratch. Finally the bug was fixed because of a refactoring of the logic.
Aditional improvements:
- Feature added: Sell a Collection of Gems and get one Attribute Point to buy an upgrade.
- Menu Backgrounds overworked.
- Glitch-Fix: It was possible to show the pause menu during the main menues.
- Main Menu - Playership burn effect, turned off because of Player feedback.
- Narrator turned off because of player feedback.
- Wing Tilt reduced by 2 Points - When the player ship was navigated left and right, the ship tilted the wings too much.
- Speed Malus deleted from gameplay and Tooltips - The player ship became slower the more load and upgrades it carried.
- New Option implemented - this options shows the collider of the player ship so it is more easy to navigate the ship through bullet hell.
- Playership size reduced by 10% beause of player feedback, this will make the bullet hell more fair.
- Fixed: Player sometimes disabpeared
- Player Collider reduced, this will make bullet hell mode more fair.
- Enemy Bullet Type removed (small blue) - it did not look good and was too smal. - Now small red bullets are spawned instead.
- Menue change: Bullet Hell Option moved to the options menu.
- Bullet Hell Mode reballanced: Level 4 and 5 Bosses are more fair ballanced now.
Happy Playing!