Hello everyone!
Firstly, we wanted to thank you all for the great reception to our last update - we're super glad you're enjoying Transmogrify! We're back now with a new major update - so check out what we've been working on below! And, as part of the Steam Summer Sale, we're launching a 50% discount starting today - be sure to tell your friends!!
Now, onto the update:
- One of the biggest announcements for this update is the inclusion of speedrunning leaderboards! Fancy yourself a speedrunner? You can now track the time it takes you to complete Transmogrify, and compete against others for the quickest time!
- Come chat in our community Discord for the latest tips & tracks to up your speed.
- Alongside our leaderboard addition, we're also adding Linux support to Transmogrify. Make sure to let any of your friends on Linux know - it would help us out a ton!
- We added new music tracks and adjustments to lots of existing tracks. A great soundtrack is now even better!
- We also overhauled our game controller support. Using a controller or Steam Deck should be vastly smoother now.
- Finally - and, as always, we've included a plethora of level design fixes, quality of life improvements and bug fixes. You can see the full breakdown of changes below:
- Spike trap timings were fixed.
- Leaderboards!
- Fixed a bug where we could get stuck underneath certain boxes
- Fixed an issue where we could moonwalk off ledges
- Added destructible props sounds
- Adjusted cutscene SFX routing
- Fixed a bug where players get stuck on blocks in World 1 Level 20
- World 3 Level 16 cutscene is now skippable
- World 4 Level 1 cutscene camera bug fixed
- World 2 Level 14 cutscenes bug fixes
- Improved space where you gain the grab powerup
- Various improvements to World 2 levels where you could softlock or get stuck
- Addict enemies no longer get stunlocked by grenades
- Lasers don't randomly collide with the background anymore.
- Rolling Slimes now correctly activate buttons
- Fixed teleporter exit offsets
- Significant music overhaul for many tracks
- Powerups don't accidentally persist across levels
- Intro cutscene adjustments
- Game Controller improvements
- Checkpoints now set Jetpack fuel to the maximum to avoid awkward spots on respawn.
- Fixed visual layering issues with the player.
- Music transitions for boss fights now work properly
- Grace correctly faces the intended direction for cutscenes
- Numerous improvements across all levels, layouts, and puzzles.
- Many, many bug fixes and improvements from user feedback.
That's all from us for now folks! As always, thanks very much for playing.
- The Transmogrify Team
