Hi everyone.
I listen to pretty much everyone who posts, even if I don't always respond immediately. have been compiling recent complaints and requests, etc and am here to respond to them.
While I haven't received that many complaints, a number of these have been valid and also ones that raised questions for myself regarding things the game could be improved by. I anticipated that the game would do okay and it's done better then expected.
However I find myself in a bit of a crux. I have been hearing complaints about the general gameplay and controls etc. As most probably know the game has been created for and with input of my daughter.
The game is aimed at young kids who might want to play something other then another mobile game but are till new at them. The controls are simplified and the gameplay is simple.
While I still think there's a merit behind this design choice I do believe there's a lot more that can be done with the game. Complaints regarding controls and gameplay as well as the tutorial section have been noted.
What I am going to do now is head back and recreate a new experience. While the basic premise stays the same I have a much more grounded idea of which direction I think I want to go in with Gilbert.
This means that I will expand the game thoroughly and with a lot more effort which will resort into a price increase once I'm done. So for everyone who already has a copy there's something to look forward to.
Other things that I will be introducing is a much clearer system to guide players. I'll be using color coded (Pink) objects etc to help guide players as to where they can go. I will also redesign all the levels and I am working on a level-streaming approach which will make the entire experience seamless.
I want to further flesh out existing gameplay systems. The basic idea will be that Gilberts neighbourhood will be redesigned into the main hub. In this new redeign, gameplay exploration and will carry a much heavier role.
Other levels will be redesigned depending on what I want to experiment with.
I want to re-do the tutorial section into a much more clearer experience with a larger obstacle course and one that can be easily skipped..
Obviously this will all take time and I will roll out these changes in parts. I will also keep the old levels available in a new "Gilbert Classic" mode. I will continue to listen to feedback and will try to help those with issues.
That's it for now and I wish you all a happy new year !!!
Joure.