Patch Notes ver.028
Overview: Chapter 2 is here. This early version of Chapter 2 will under go several revisions, additions and overhauls. Once I feel it is in a good spot I will begin work on chapter 3.
Dragon Warlock has arrived, Along with this new class there has been a skill and combat overhaul balance with the new Spiritual power Mechanic and Skill mastery update. The early game has been impacted some, but once the ball is rolling it should feel better over all in the grand spectrum.
Monsters have been buffed to adjust to new character power.
New maps, items, and more!
Characters: Some characters received slight adjustments.
Classes: Dragon Warlock: Load your enemy up with various Elemental dot’s, use shadow magic to unleash chaotic Ailments upon your foes.
Skills: Skills will now level up the more you use them decreasing casting cost and increasing damage/healing.
All skill cooldowns have been adjusted. High Skill mastery now lowers cooldown. Many Cooldowns now will start off higher than before potentially slowing the pace of combat, but after some skill mastery levels the cadence of combat should flow smooth and perhaps at a greater pace.
More skills have been moved into the instant cast category, some classes were lacking options in combat which made them feel stifling to test, moving more into instant cast should open up unique combos and allow for a greater variety in combat.
Most of the skills moved into the instant cast were also often ignored, as better options were available to cast instead. While many of these skills were needing improvement moving them into the instant cast tier of skills allowed their tuning to be just fine. Now using these skills will determine your play style, do you just dump the load, or do you use them strategically, that’s now your choice.
Cure, Cure II, Casuna, Casuna II, and Casuna of the Pheonix have been reworked to remove multiple Afflictions in a single cast. Now removes any affliction.
Items: New items have been added in for chapter 2.
Balancing for early iron tier weapons for transitioning into chapter 2
New Bronze synth recipes to add in some variety.
Many consumable items have had their prices increased, The materials to make them have also increased in value. Now selling items you find will be more impactful if you do not intend to keep them.
Perma Stat boosts have been increased, These felt like they were falling behind so I doubled their values. Example: Life up +50HP is now Life up +100HP
Fate up’s now give 5 Fate instead of 1.
Elemental Hearts have been boosted as well.
Maps: All Chapter 2 maps have received an overhaul, New Chapter 2 maps have been added.
Callinder Chapter 2 has new shops.
Desvera Kingdom has Arrived. Who dwells in this mysterious place?
Desvera Caverns have Arrived. A new Chapter 2 dungeon.
Desvera Casino. Try you hand at a variety of mini games, earn rewards to empower your heroes.
Port town Travestis (coming soon)
New music for Castle town Tamarack.
Music in the class change rooms has been updated with a finalized version.
A forge has been added to Scaldraid.
A forge has been added to Telar
Telar has people! Telar has npc’s that are awaiting the up coming Arena competition.
Tamarack NPC’s have undergone some cosmetic changes.
Events: Chapter 2 had a story rework to continue the rewrite done on chapter 1 this includes more cutscenes, text placement and flavor, a complete overhaul of dialog, more dialog added and a change of pacing and events.
Chapter 1 events that lead to dead ends may now continue into chapter 2.
Monsters: Will be watching these closely to see if they need a bump in power.
A planned feature to make hardmode bosses enrage is still under works.
Menu: New spiritual power menu for allocatiing SP
Quests: quest overhaul coming soon. No new quest’s will be added until Chapter 1 receives an update for its current quest’s
Bugs: There were some triggers not working in mount lional and port targe. There was also a glitch where you could hop over a small gap by port targe and get the boat early. Other minor fixes on various maps
