
Hi everyone,
Here's another update with some minor corrections, adjustments and additions!
Additions:
- A new scene has been added on the train level to initiate the player to one of the boss's mechanics.
- A checkpoint has been added before the alert at the end of mission 2.
Fixes:
- The train boss checkpoint was not recording the inventory content.
- The player could take damage during the dialog.
- The red fires disappeared during the fight with the boss of the train.
- Upgrading a weapon could cause the game to crash.
Adjustments:
- The train's napalm grenade can be destroyed in mid-air.
- The platforms of the train boss have been redesigned to be more visible to the player.
- Heavy gunner soldiers fire fewer bullets per attack and their damage is reduced from 6 to 5 (per bullet).
- The respawn time of enemies in the open world is now of 3mn (instead of 1mn).
- Modification of level design for the pit in the dungeon "iron trap".
- The interaction icon has been modified for pnj's that need to hold the key.
- The health points of the tank goes from 5000 to 5500.