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The Revolt: Awakening - Update 0.8.2

Hi everyone,

Here's another update with some minor corrections, adjustments and additions!

Additions:

  • A new scene has been added on the train level to initiate the player to one of the boss's mechanics.
  • A checkpoint has been added before the alert at the end of mission 2.

Fixes:

  • The train boss checkpoint was not recording the inventory content.
  • The player could take damage during the dialog.
  • The red fires disappeared during the fight with the boss of the train.
  • Upgrading a weapon could cause the game to crash.

Adjustments:

  • The train's napalm grenade can be destroyed in mid-air.
  • The platforms of the train boss have been redesigned to be more visible to the player.
  • Heavy gunner soldiers fire fewer bullets per attack and their damage is reduced from 6 to 5 (per bullet).
  • The respawn time of enemies in the open world is now of 3mn (instead of 1mn).
  • Modification of level design for the pit in the dungeon "iron trap".
  • The interaction icon has been modified for pnj's that need to hold the key.
  • The health points of the tank goes from 5000 to 5500.