Hey all, so we're got a few announcements to make.
1. The Pools of Murk is the next dungeon in the game and will be included in the next content update, along with a new challenge level, overworld and boss fight. Just one character left to code for AI, as well as fine tuning the boss fight and we should be nearing completion of the content. I'm still waiting on animations for the main character to add in some of his new moves, so it will likely be a few more weeks before the content is ready to be pushed out onto Steam. It's looking and feeling great though and I think you will all be excited for a lot of the changes/improvements coming. Below is a few new screenshots of the Pools of Murk. You can check out some of the enemies including the frogmen and the mushroom. The AI is much stronger compared to previous areas of the game, but again we'll continue to retrace our steps and improve other aspects of the game as we continue development. A lot is going to be changed/improved so bear with us :)
2. Following the next content update we'll be focusing on making major changes and improvements to the world map. Eventually you will no longer be able to die on the world map. Instead we're going to be redesigning each world a bit to be focused more on exploring rather than having to worry about making a jump. The world map is meant to offer a fun diversion from the main dungeon levels of the game, however we feel it isn't living up to par right now and we'll be modifying it tremendously. So expect gradual improvements of this once we release the Swamp of Green Mist content.
That's about it for now. No new builds this week as the new content has taken up nearly all of my time, but I'll push another build out next week with some other improvements.