Developer postOriginal post (opens in a new tab)

Build 0.5.3.0 is Live!

Build 0.5.3.0 is now live. Some fine tuning, overall improvements and bug fixes are included in the latest version of the game. Here's what's been updated in the newest build:

- Modified the run speed and animation of the wolf in Korrath Woods. Movement is much more fluid now.
- Reduced the damage inflicted by spells of the gnoll shaman in The Abandoned Mines from 2 damage to 1 damage
- Reduced the damage inflicted by the giant spider in the Hives from 2 damage to 1 damage
- Improved the AI of the golden spider in the hives. Spider will now parry(shoot) more consistent and he will also detect the player with better accuracy
- Added post processing FX to the camera on the world map to brighten things up and add consistency throughout the game
- Player will no longer slide on objects/stairs etc while on the world map. The only place he will slide is on slippery surfaces like ice
- When the game loads a custom save, the camera will now load to the desired position relative to the player, instead of gradually arriving at the desired position
- Fixed a bug in the Aeromancer boss fight where the Aeromancer would sometimes not rotate after moving to the other side of the battle area during phase 2 of the fight
- When entering the Enchantress' lair, the player can no longer move around while engaged in dialogue
- Player will now always play the correct jump animation when jumping off a mushroom in the Hives
- Fixed a bug in The Mountains of Orin, where the ice golem would sometimes get stuck in his idle mode. He now properly resets.
- When siphoning fire in the Mountains of Orin and you slide out of range on an icy surface, player will now properly stop siphoning fire and fire source will return to normal
- Fixed an issue where Aeromancer would reward player over and over again for completing Shard of Dragon's Eye quest. This was not properly fixed before but it is now.
- Changed some enemy pathing in the hives
- Various other minor bug fixes

We'll continue to fine tune the game based on feedback and there is still more we want to do with existing content, but our main focus is new content and new features, and I've been working really hard to make progress here. Expect some new screenshots soon showing the next environment and some details on what's to come.