Developer postOriginal post (opens in a new tab)

Build 0.4.2.0 is live - Huge Improvements!

Ok, so one gripe we've received several times over from game previews, youtube vids etc was the lack of platforming precision. Well, I pulled an all-nighter last night and coded until the sun was blaring through my windows and I have to say I'm quite pleased with the improvements and I think all of you will be too! Here is a list of what has been improved in this build:

- Improved environment collision detection. Player can now jump much more smoothly and should not get cuaght on short walls/crevices when jumping
- Increased jump height and double jump height by 10%
- Decreased the cooldown on most enemy attacks, allowing them to attack more often
- Improved hitboxes for more accurate collision detection in battles between player & enemies
- Revised level design in Challenge Level 1
- Fixed some enemy pathing issues in The Abandoned Mines

If you tried an earlier build of the game we highly encourage you to revisit the game. We've made dozens upon dozens of improvements/changes/bug fixes and things are definitely tightening up. Is there still a lot of work to do? Absolutely, but things are feeling much more fluid. There likely won't be another build until the new content is released later this coming week, but once it is released expect loads more improvements and fixes with that build as well.

Thank you for all the feedback. I'm honestly loving this and having a blast improving my passion project.

Sterling Selover
Stingbot Games