We pushed out a major update today. We've been working really hard, making notes about everything from game previews, reviews, youtube videos etc. If you've mentioned something we've noted it and we're working hard to improve,fix and update everything. Build 0.4.1.0 is now live and includes the following updates:
- Shortened the downtime after casting a fireball. Phoenix regains control much faster now and can spam fireballs if necessary. Don't drain that fire pool though! :)
- Player is no longer able to perform a jump while siphoning fire
- On the world map, player will now drown only while fully submerged in the water, and not partially in the water
- Player will no longer run in place when barely moving the joystick on a controller while on the world map
- Player's jump height has been reduced on the world map
- Player will now walk and run in levels based on how hard the joystick is held down for movement
- Fixed a lot of weird physics-based issues with moveable crates
- Revised level design in Black Fang Pass
- Revised level design in The Green Vale
- Fixed some minor animation issues with the player
Prior to these fixes we've introduced nearly a dozen updates since we first made a build live on January 9. For the full details on all we've updated, changed or fixed please visit the community discussion board and have a look.
Next week we'll be introducing the first major content update which will increase the game's total content to 60%! More news, and some video footage on that to come shortly. Please keep the feedback coming. Our list of edits is long, but it's never long enough. You're helping us turn this game into something special and we thank you.
p.s. here's a photo of team Stingbot, so you know who you're dealing with. Yup, just the wife and I :)