We've been hard at work on new content for the game. The Swamp of Green Mist is the next major content update and it's coming along well. AI is 50% coded, and the levels are fully designed. I just need to finish up the AI, write/record the music and add in the story elements to tie it all together and it will be ready for testing and then pushed out onto Steam. I'm hoping to launch the new content by April, but we'll see how it goes. I'm also working hard on adding new features and improving existing mechanics daily.
With that said, I posted a new build today and here is what's included in version 0.5.2.0:
- When the player dies, the game over screen will no longer display. Instead the game will automatically load to the last save point. This has been requested by lots of players so here you go! :)
- Player will now die instantly when landing in a spike pit
- Revised AI for the gnoll shaman in the abandoned mines. Huge improvements and an easier attack pattern to figure out, making the enemy much more manageable.
- Improved ground collision detection
- Colliders on Platforms in the Enchantress' boss fight will now deactivate immediately when player kills all necessary Dark Wings
- Fixed a bug where the player would still continue to siphon fire after falling off a ledge in the ice caves
- Player will now take damage from collisions with enemy bats. In the last update we changed how the player collides with enemies. Collisions will now work properly with bats
- Fixed a bug where Elia would not display dialogue after defeating the Aeromancer if you attempt to talk to her in Korrath Woods
- Various other small bug fixes
I'll likely get a few more builds released before the new content so stay posted.