New features:
- Supply sciences are reworked. New food is added and almost all food and farms are reworked. Fasting rate is reduced on low CON level and increased on high CON level.
- New buildings are added: lacquered floor and bronze kitchen. Wooden floor image is improved.
- New items are added: flax oil, lacquered planks, moonlight tincture (restores vigor) and moonlight ointment (restores health).
- Many craft recipes changed: added new components; a bit decreased wood consumption; leather stripes are used instead of ropes in some recipes. Rope can be crafted from woolen thread.
- Peasants without tasks will sort stuff in chests according to chest's priorities.
- Peasant's profession can be changed directly from population screen.
Gameplay rebalance:
- Animals breeding speed is increased. Loot amount from animals is decreased.
- Enemies will come less often in late game.
- Exp amount depends less on happiness (previously exp amount was varied from 0 to 200%, now it is varied from 50% to 150%).
- Improved benches' production efficiency increased from 50-100% to 100-200%.
- A bit increased armor's defence. A bit decreased armor's durability amount.
- Critical hits ignore 50% of armor (was 100% previously).
- Enemies' armor durability is decreased.
- Constitution adds 25 hp per point (was 20 hp).
- Sounds volume and range changed a bit.
Fixed bugs:
- Significant optimization.
- Fixes in warriors-archers, woodcutters and farmers logic.
- Peasants which can't put items will go on the square.
- Fixed a crash which could appear sometimes after destroying all buildings and save-loading.
- Fixed a crash which could appear rarely after selecting all warriors.
- Birth of wild animals give no science points now.
- Fixed a bug where resource displaying settings saved from one game to other in one game session.
- Fixed few issues with items counting.
- Fixed a bit wrong happiness numbers on decor map tip.
- Background image scales properly on big displays.
- Text corrections.