New features:
- Added "Trade" science. It's unlock trade tent building and trader profession. You can set buy/sell orders in the trade tent. Everyday foreign caravan will arrive, buy prepared goods and sell some of items that you ordered.
- Also merchant with own tent will come to your settlement every few days.
- Added ingame tips system. Most of tips will be shown only if player make some mistakes. You can disable tips in the game settings.
- Traps are added: wooden spikes and bear traps. Spikes will only damage enemies and bear traps will also stun them.
- You can use resources for crafting from attached to workbench boxes and barrels. Peasants will interact with boxes and workbenches only from one side. You can see those connections and side on the special map (you can switch maps on M by default). For better compatibility with old saves rotation of chests was added.
- First steps for mods! Localization modding is added (manual: https://steamcdn-a.akamaihd.net/steam/apps/733460/manuals/modding_en.pdf?t=1523991877 ).
- Improved sprites for many buildings.
- New music is added.
Gameplay rebalance:
- Increased amount of exp gained by main character.
- Added autosorting after opening inventory or box menu.
- Basic cooking science gain exp from gathering wild plants.
- You can set max limit in chest for certain resource in the filters menu.
- HP of animals increased from 80 to 150.
Fixed bugs:
- Huge optimization of peasant logic (especially for warriors).
- Fixed rare crashes after destroying selected building (or peasant).
- Fixed an issue where peasants can move through walls after building new wall over old one.
- Text corrections.
Also if you want to support our composer - you can preorder First Feudal OST here: https://nickcarella.bandcamp.com/releases