v1.1 is live! Big milestone, 10 updates since launch day 4 days ago! We added some stuff that mostly helps us. We would have loved to have this version be our launch version because so much has been fixed thanks to all of your feedback.
Changelist:
-Changed the tooltip at end game to better explain whether all the escapes are occupied or all of the remaining survivors have escaped.
-Gave us control over the server max player count from our backend system so we don't need you to update the game to change that. We may organize some playtests and do some stress testing with 20+ people in a server
-The game now checks for updates when you return to the main menu. This way if hotfixes are deployed you will be able to know about them in-between your games.
-40% Longer time on screen for end game messages
An update on the alpha, The alpha will be extended by one day to account for the chaos on launch day, it will end on March 21st 9am EST and all keys will be revoked at that time and we'll put together an alpha post mortem. If Valve approves our additional key requests before the alpha finishes we will extend it through the weekend and it will end March 26th 9am EST. This will most likely be the last patch for the alpha, because we have branched off of it and are implementing more bug fixes, and features that break systems in the current alpha build.
Valve only approves key requests on weekdays. We will keep you updated.