Greetings Captains!
I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update.
I will write a whole blog post about the changes because they have been really interesting.
Changes:
- Internal ammo room that should give out 15% ammo actually gives out 100% ammo... whoops.
- Tiny one frame bug where a turret loading in animation wasn't the correct size for one frame, you wouldn't notice but once I saw it I couldn't let it stay.
- Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns.
- Moved some enemy attacks to spawn closer to their turret / vehicle
AI Changes: (hopefully)
- AI is more likely to get out of a room if a player is in it.
- AI will not be tasked to use a room that does not have enough energy to use
- AI will not be tasked to use a room that a human player is in
- When the AI crew are all forced to go into one room there were some actions that would overwrite this like if they picked up ammo
- AI targeting an item in space used to have some flexibility with the angle they could shoot in but sometimes small objects were seen inside this arc when they were not
- AI driving the ship could be a be jerky, they will now make bigger movements.
- New bugs have been introduced in this patch including the new “moonwalking AI crew” bug.
Full List:
https://trello.com/b/pBixGPBN/undercrewed

I will soon deploy all these changes as well as the new guns and Everything-Needs-Ammo update that went out last week.
While we are talking about bugs I will show you this lovely looking masking bug I had while playing around with ideas for new guns:

If you have any problems with this patch let me know.
Lots of Love
> David Strachan