Grab your friends! Undercrewed is ready to launch.

As I type this I am dispatching the Kickstarter keys and everything has suddenly got very exciting.
Undercrewed will be available to buy on Friday 27th September.
If you havent seen it already we have a new Early Access trailer:
In this Early Access version I’ve limited the levels to 4 of the 11 to give me more time to work on those and also get feedback on the difficulty. I can’t understate how important it is to buy the game early and review promptly to help the Steam algorithm.

I haven’t been posting many updates because it's mostly been press stuff and not very visually interesting ‘in game’ changes.
Just as an example I’m going to end this post with a small section of the changes from the last week:
- Multiple Retry buttons did not network sync
- Engine sound when activating Bridge
- SBG bug, sync the HP of people better so the HP getting synced is from the client that owns that crew.
- SBG bug, the server can get out of sync and keep telling clients to go back to an old part of the level when they can see they have finished it.
- Rename some rooms so they don't have developer names.
- The exact time and position of the ‘game over’ explosion is not synced
- A popup to stop someone clicking randomise or changing ship once they have populated the rooms
- I hate the drop shadow on the text of the Randomise button on the ship builder screen.
- Added in some visualisations on the settings page to know what the crew and gui will look like when ingame.
- Better versioning for save files, and also auto deleting saved files from before launch because we don’t know if streamers / press unlocked rooms or levels that have had their ID changed
- Rooms get a longer description when building a ship
Full list can be found here: https://trello.com/b/pBixGPBN/undercrewed

Plus 27 other major changes.
I will be doing a countdown on Discord so I recommend joining the channel if you haven’t already: https://discord.gg/EMSmZNK
Lots of love
>> David Strachan