Warriors!
It's been almost two months since we've unleashed all the mysterious mayhem of the ancient cursed city upon you. Your reaction to ELDERBORN is - there's no other way to put it - AWESOME AF! It seems that we managed to hit all the spots we were aiming for. The Heavy Metal feel. The old-school, 90s, and 80s love. The dynamic FPP environment. The souls-like level challenge, combat flow, and exploration. The reviews you drop on our Steam page day by day are not only heartwarming, but also encourage us to keep at it!
We appreciate all the kind words. We appreciate the critique as well. Now, to make ELDERBORN an even better game. We give you...
The "New Game+" update!
The NG+ mode is just one of the features of today's update. We wanted you to be able to pick up your game after beating the campaign, but we also wanted to make your continued time with ELDERBORN even more enjoyable. That also means addressing the complaints some of you voiced about the combat system. Here's a full changelog:
NEW GAME +
- Load your final save game after beating the campaign to start NG+
- Start with all the character progress and arsenal intact
- Face more powerful standard enemies that leave behind more essence
- Encounter rare overpowered Essence Conduit enemies that just GLOW with power
- Essence Conduits are larger, and much meaner than their standard counterparts
- Essence Conduits drop MASSIVE amounts of essence if you manage to defeat them
- There's a higher chance of Essence Conduits spawning in each subsequent NG+ run
- Each subsequent New Game+ run becomes harder, but yields higher rewards
COMBAT SYSTEM
- Parrying and blocking no longer in input queue
- Failed parry penalty decreased by 20%
- You can now break the counterattacks of shielded enemies with a kick and stagger them
- Blocking has been revamped
- Block no longer has a cooldown
- Block-breaking attacks no longer does damage, unless you don't defend at all
- Parry-breaking attacks will cause damage
- Parry- and block-breaking attacks from the enemies are less frequent
- The Old Blade has been boosted to make the early game combat less punishing
- The Coffer Hammer no longer blocks unblockable attacks - it delivers an unblockable heavy attack instead
- More consistent enemy staggering and throwing off ledges
MISCELLANEOUS
- Difficulty tiers have been re-balanced and work more in-depth - received damage, enemy attack speed, phial healing amount, and phial number after respawn is affected
- Steam Cloud Save feature is now enabled
- Brightness setting slider has been introduced in the menu
- Some of the Catacombs enemies have been re-deployed in new positions
- Scorpions will take longer to turn around
- Small scorpions are easily staggered
- A bug causing the Jurmum Arena bosses not to spawn on rare occasion has been tracked down and squashed with extreme prejudice
ACHIEVEMENTS
- Complete achievement system overhaul to make sure all unlock properly
- A progress bar added to The Elderborn achievement
- Corrected descriptions to The Gravekeeper, Jurmum's Garbage Collector, Gotta Catch Them All, and Winston Wolf achievements
- Steam notifications for achievement progress tracking
- Some problematic enemies excluded from the achievement requirements
- New achievement: Groundhog Day - complete NG+ for the first time
- New achievement: A Challenger Appears - complete all challenges
- New achievement: Winner's Don't Do Drugs - kill 10 Essence Conduits

Whoah, that's quite a few. And the countless small fixes on top of that. Hope your time with ELDERBORN will become even more fun and satisfying with this new update. Next phase... additional languages support. When? We'll tell you really soon.
Enjoy New Game+! If you like ELDERBORN, this would be a great time to tell all your friends about it. The update comes with a 20% discount on the main game, as well as the Metal AF edition, so don't hesitate to send your friends this way :)
Thank you for all the wnderful support.
Stay Metal, Warriors!
