With the launch of the Eden Falling Closed Alpha 1, we want to make sure that your feedback is seen by our devs. If you've found any bugs while playing the demo, fill out this Google Form to report it and our team will send the issues to the right folks so they can begin building a better experience for our players!
Report Bugs Here!
Do your best to describe the bug in detail, including what actions you took leading to the discovery of the bug. Make sure to check out the changelog and instructions below to make sure your game is up-to-date.
Thank you for playing the Eden Falling Closed Alpha 1. We look forward to hearing from you!
Eden Falling Update 00.55.84:
(08/04/2021)
Hey Everyone! An update patch was pushed through, and more fixes will come over the next few days!
Fixes
- Combat sound updates
- Made changes to Hills with River
- Added coasters to glasses and cups seen from the doorway in the bar 01 T5 scene.
- Added settlement night music.
- Sound Adjustment
- Implemented settlement music loops
- Improving Eden Intro looks. Tweaking Lighting and some materials. Removing Missing script in camera and removing empty marker.
- Added animation controller placeholders for NPC spawn points and interaction points in the
- Barbershop Amenity 2.1 T5.
- Broke out the interaction points into separate, single interactions. Added building assets out the front windows to block the view.
- Added a couple more plants to the small planters.
- Combat targeting updates, misc combat fixes.
- Minor fixes to Forest 4 and 5
- Adding new Plugins assets, and tweaking Values on Weather system
- Was able to make a mask for the initiative ui. May require further tweaking but should at least cover up the ui in higher resolutions.
- Old man scene audio adjustments.
- Added some wraps, (Hills with Rivers and Tepui)
- Updated menu bar scene with updated animations.
- Updated intro timeline with updated animations.
- Added workbench hammering animations.
- Added setup for Rough Ground Warehouse
- Fixed Occlusion for Bar 0_1
- Adjusted music emitter position on EF Intro
- Intro audio update and mixing opening audio
- Set a trigger for the jukebox to play in tutorial after CC before going to the alleyway.
- Fixed Case 10/11 models, added textures/materials/prefabs for both
- Put mastered tracks into jukebox FMOD.
- Added Forest Terrain 4 and 5
- Updating UI masks across the project.
- Bartender VO swap in FMOD
- Made it so the contract drone sounds get fully released once the scene ends instead of staying active throughout all scenes.
- Separated out interaction points to one interaction per point in the bathhouse 1.1 T5.
- Replaced a labeled crate with an unlabeled one in the bathhouse 1.1 T2.
- Fixed the Menu settings page to look and function properly.
- Successfully got FPS and fullscreen toggle working in start menu options
- Fixing an issue where some player stages were checked off.
- Pushing some vegetation related stuff.
- Updated old man animation..
- Added endgame spend BP ui to GameUI scene
- Sound adjustments
- Disabling "background" object in the bar amenity.
- Fixing Sub Menus
- Fixing coaster emission.
- Adding Cam Collider to Shoulder Camera, to prevent it from going inside walls. Improving
- Solar Farm Lighting and adding bake files.
- Tweaking Harbingers hair to match better with the lighting, also changing glass properties so it stops glitching in Bar 1_4. Tweaking PPP in bar 1_4 and CommCenter
- Adding borderless code and testing scenes to the project so that the window border is no longer visible.
- Moved image format helper files to editor file so that editor only variables would stop affecting builds.
Known Issues
- UI doesn’t appropriately scale for many monitors when at full screen. The UI now scales for non-16:9 monitors, but some UI elements have shifted around the screen.
- Some users are experiencing white “mannequin” NPCs, while others have their NPCs load
- perfectly as soon as they enter a scene.
- Rarely, the checkmark for the first tutorial box fails to progress the tutorial.
- Initiative Icons either don’t appear or “fly away” during the player’s first encounter and do not return.
- The highlighted numbers on the action cards (the most likely values) have started to disappear.
Thank you for your patience and understanding!
Eden Falling Update 00.55.21:
(07/23/2021)
Fixes
- Amenity music updates for Unity.
- Setup for SouthWest Rough Ground Solar Farm 1 Sound
- Amenity music updates.
- Fixed settings on UI for bar amenity
- Fixed Camera bug
- Fixed communication center from playing audio before the loading screen is finished.
- Moved orbital camera up to be the aerial orbital camera.
- Basic setup for SW Forest Warehouse 1 Sound
- Added the doppler effect to the contract drone
- Removed bathtub assets from alleyway 2.1 T5 and placed a trash container in its place.
- Finally fixed the settings positioning.
- Warehouse music adjustments
- Changing play time stat to point to new tracking stat to see if it experiences the same issue when checking the aggregate
- Fixed a small bug in the script to not cause fadeout to work at the end of bar 0 1
- Activated fade out in all scenes, now fully functioning in character creator
- Darkening backfill in shop
Known Issues
- UI doesn’t appropriately scale for many monitors when at full screen. The UI now scales for non-16:9 monitors, but some UI elements have shifted around the screen.
- Some users are experiencing white “mannequin” NPCs, while others have their NPCs load
- perfectly as soon as they enter a scene.
- Rarely, the checkmark for the first tutorial box fails to progress the tutorial.
- Initiative Icons either don’t appear or “fly away” during the player’s first encounter and do not return.
- The highlighted numbers on the action cards (the most likely values) have started to disappear.
Thank you for your patience and understanding!
Eden Falling Update 00.55.05:
(07/20/2021)
Fixes
- Leveled out music in many places
- Fixing issue where female Voice Over played while receiving contact lens if you chose male.
- Adjusted old man Voice Over after Character Creator to give the camera time to jump back into place so his lines can be heard
- Made updates to the UI for larger screens to prevent issues with UI moving.
- Moved player stage (#2) a bit to the right to try and avoid wall clipping in the alleyway 2.1 T5
- Replaced a crate with an unmarked
- Lengthened the Occlusion wall in Bar 1_4 to fix issue where camera would move past the wall and occlusion was inconsistent for Cards and Pool amenities
- Updates to various Text
- Switching Voice Over for the old man sequence into the timelines so they can synchronize better and for ease of adjustment for any future adjustments with animation and lip sync.
- Added into the scene the new coaster.
- Updating current Hairs shaders to use cutout and tweaking materials and textures for better result.
- Tweaked Character Creator Background color slightly and increasing camera brightness.
- Updated old man animation.
- Southwest Badlands, upload 3
- Fixed old man/woman hair so it should stop randomly disappearing
- When FactionQuiz is finished, tooltip will now disappear as well
- Fix for button not appearing in tutorial Character Creator when selecting female coaster
- Fixed old man's mouth not moving during intro
- Adjusting ContractUI
- Widen the Rivers in the scenes and move the lake closer to the stage
Known Issues
- UI doesn’t appropriately scale for many monitors when at full screen. The UI now scales for non-16:9 monitors, but some UI elements have shifted around the screen.
- Some users are experiencing white “mannequin” NPCs, while others have their NPCs load
- perfectly as soon as they enter a scene.
- Rarely, the checkmark for the first tutorial box fails to progress the tutorial.
- Initiative Icons either don’t appear or “fly away” during the player’s first encounter and do not return.
- The highlighted numbers on the action cards (the most likely values) have started to disappear.
Thank you for your patience and understanding!
Eden Falling Update 00.54.79:
(07/17/2021)
Fixes
- Train Station music added
- Update to a bottle texture.
- Fixed popup in SkillTree so it'll pop up after tutorial
- Revisions to Factory Metal Crate
- Fixing old man eyes going white
- Tweaked the lights a bit.
- Fixing floor tiling on Bar 0_1, fixing contact lens material, tweaking scene lighting to make character more visible
- Added liquid to the old man's glass.
- Improving camera animation panning to be faster.
- Fixed the audio switch bug
- Added music to southwest mountains wareho
- Added sound to Southwest Warehouse
- Fix to where you couldn't discard when getting past tutorial combat.
- Minor updates to the character sheet.
- Added Shader for Coaster
- Shop canvas text adjustments
- Closing the door behind the character
- Fixed Dossier shuffler errors, changed checkmarks on most CC pages into arrows and made the rule font a little smaller.
- Improving Old man camera animation, disabling the tear line in characters' eyes.
- Fixed a bug with the coster.
- Tweaked comm center camera so wouldn’t go inside mesh
- Updated starting sequence, Props.
- Belief values and percentage is now displayed during faction quiz
- Fix various issues with skill tree tutorial
Known Issues
- UI doesn’t appropriately scale for many monitors when at full screen. We’ve temporarily forced the game into windowed mode at 16x9 resolutions until we can get the UI scaling appropriately.
- Some users are experiencing white “mannequin” NPCs, while others have their NPCs load perfectly as soon as they enter a scene.
- Sometimes, the Use button in the tutorial will fail to execute.
- Rarely, the checkmark for the first tutorial box fails to progress the tutorial.
- Initiative Icons either don’t appear or “fly away” during the player’s first encounter and do not return.
- The highlighted numbers on the action cards (the most likely values) have started to disappear.
Thank you for your patience and understanding!