Fellow Survivors! We are alive and well, despite all that the Afterfall has thrown at us.
The road has been long and the challenges vast, but we at Razor Edge Games are committed to bringing you a game that fulfills the promises that have made to our fans. We are uncompromising in achieving our vision, and unlike certain AAA studios which shall remain nameless, we are not interested in delivering an inferior product just to capitalize on hype.
We appreciate your patience, and we promise that it is not in vain.
Since our last update we have made numerous revisions and updates to ensure our game is as engaging and immersive as possible. These improvements encompass every department of our production, and including but not limited to the following:
- Improved environments and level design. Coding enhancements have enabled us to create interactive scenes, and properly implement cover and other combat elements. Environments are modularly generated, allowing for endless exploration and unique play-through experiences, but also regionally aligned, meaning that every area has its own dangers and strategic approach.
- Fully integrated weather effects which not only provide their own challenges and dangers, but which also affect the world at large. Did a meteor shower or spore storm pass over your favorite settlement? You’d best pray they survived the experience!
- Settlements, the precious pockets of relative safety for survivors of the Fall, have been modulated to allow ~100k possible unique locations. Every friendly location you explore will have its own technological level, unique NPCs, available quests, amenities, and more.
- Coding for the complex quest system has been completed, allowing for 10s of thousands of possible quests and contracts. An adaptive quest delivery and reward system means that no playthrough experience will be the same; quests have triggers and story branches which can depend on world state, season, faction alignment, and other player-based and environmental factors.
- Completely revamped User Interface to improve player experience. All map and navigation elements are in place, as well as place of interest and settlement amenities. Our world is primed to explore using an intuitive and engaging menu of choices and control.
- The combat module is complete. Enemy and friendly NPC AI now accounts for available cover, concealment, wound level, morale, and relative intelligence. Expect your opponents to respond to environmental cues and exploit the same advantages or disadvantages you would!
- The combat camera has been fully implemented, allowing players to witness their success or failure through an exciting, cinematic lens. Issue commands to your character and followers using a turn-based (but time-sensitive!) system and watch the action unfold.
- Working VFX now include plasma and laser weapon graphics, dynamic environmental lighting, realistic water effects, holograms, and holographic displays. We’ve overhauled all textures and shaders to increase immersion; characters, objects, and the environment reflect wear, accumulation of dirt, and damage.
- Character animation has been improved to a level of detail that includes lip-synced speech, hair, and clothing. Character and NPC models also adjust to reflect their attributes and stats.
- Cleaned up and streamlined a TON of code, reducing overall system requirements without sacrificing quality. Scene loading times have been cut nearly 80% to minimize the time players spend waiting to explore new regions or places of interest.
- Video recording and playback system is in place, allowing for players to record their most epic moments and visceral combat encounters. Post your stories and videos to the community forum to share your experiences with other survivors.
- We’ve expanded the marketing department to maintain a more active presence on social media and keep our growing fanbase better informed. Follow us on Facebook, Twitter, and Instagram to stay abreast of changes, and watch for the emergence of our playable demo!
Last but not least, we’ve revamped our website. Check it out here!
https://razoredgegames.com/
YOUTUBE: https://www.youtube.com/channel/UC_jaqlnZvGR1lLqkkIF-RtQ
FACEBOOK: https://www.facebook.com/1razoredge/
TWITTER: https://twitter.com/edenfalling?lang=en
INSTAGRAM: https://www.instagram.com/razor.edge.games/