Beta 218:
-Lights don't flicker on when you load a saved game
-Staff perception radius is calculated differently, increasing slightly slower and capping at a smaller value
-When you select staff, it only draws the flag and perceptions radius for the currents slected staff (removes confusing overlapping radius)
-Staff perception radius is now drawn transparent white, not a warm golden hue.
-Final score buttons stacked corrected
-Fixed moving and selling trash compactors
-Staff behaviour. This is most important. When you deploy staff into staff rooms, it does not reset their home flag. They will stay in there until their needs are met (guided by thresholds as before) and then leave and return to flag. This should prevent issues I have heard about staff being deployed into staff room and staying there unintentionally.
-Tool tip for refuse skill is corrected in staff menu (was showing people)
-Commute of the day correctly sets goals as if a zone 1 station (formerly could complete with just one track)
-New sandbox prompts you to name the sandbox when you create it (thus allowing an autosave when you open station)
I've seen rare occasions of staff not emptying bins recently. If you see this, or manage to catch it on video or figure out why it happens, please let me know so I can fix it faster. As it is, if it happens you can either deploy another staff there, or save and reload the level to resolve.