Hi all
This update brings dozens of new adverts and shops to your metro stations. Now your commuters can meet all their shopping needs on the way to work!
You will need to start a new network (or single station or commute of the day) to access the items.
I've also fixed up a few remaining bugs along the way. Let's take a look.
New shops
The Commerce update is full of new shops unsurprisingly :o)
We've added a new six cell shops type: new chicken shop, pharmacy, and a classic British boozer (pub).

We've also added some new four cell shops cells: a burger bar, a book shops alongside the existing kiosk.

And there are also new one cell shops: a new drinks vending machine and a fruit and veg stall (as that's what you always want on your commute right?).
Overall it means Overcrowd features 14 different shop types. They all have specific (sometimes overlapping) products.
On personal note, I really love what Sarah (who draws the game) has done with the shops here, so I hope you like them too.
Updated report
As ever, you can use the commerce report to set the prices of any product in your station. Lower prices will earn you more reputation among you commuters, but it means less cash for you.
In this update, I added a magnifying glass icon under each shop name which will centre your view on the shop when you click it, to make it easier to identify which shop is which.

Improved shops
Two celled shops can now be built hard up against a wall and only require 4 cells (including the 2 cells infront) to build. This makes it easier to make nicer looking layouts. Plus Newspaper stands and the new fruit and veg stand now have shopkeepers.
New adverts
Sarah also drew a whole array of new adverts. Every advert earns you some money when they reach a view threshold. They also entice your commuters to the shops. There is now an advert for every shop type.

And there have been a bunch of bug fixes. Here's the full changelog since build 331.
Thanks
Thanks again to the beta testers and everyone in Discord who have been submitting those bugs using the in game form. It's soo helpful and it has really helped push the game forward to what is now a very stable state.
I also just wanted to say thanks again to everyone who has left a nice review on the steam store. It really changes the fortune of a game to have a good score. I hope one day to take the game up to 90%, and recently we actually hit 87%!*
Anyway - if you like the game and would maybe want to see it succeed more, this is for sure the best way you can help!
*for a day
Build 341:
-new shops: new chicken shop, pharmacy, and a classic British boozer, a burger bar, a book shops, a new crisp vending machine and a fruit and veg stall
-new products for all shops and thought bubbles
-new adverts: 15 new adverts, now one for every shop in the game
-update commuter needs for new shops
-If you are playing an old save with old tech tree, commuters will correctly not generate needs for shops not in tech grid of current save, even after a save/load cycle
-moving newspaper stand with despawn shopkeeper correctly
-view is centered correctly on tutorial map
-fix crash on hover on atm procurement and correct start state
-update 2 cell shops so only have 4 cell footprint and can be built next to walls (neater)
-corrected tool deploy text on plants
-prevent crash when build and rotate in same step
-clear toilets at night effectively
-cannot double order trains by clicking on side ready buttons with signal relay (leaves ghost train)
-fix shop keeper depth
-can save substations without crashing
-can save/load all adverts
-Fix crash selling newspaper stand
-Fix Fruit and veg sprite on e/w rotation
-fixed do no spawn shopkeeper for vending machines
-prevent build objects on perimeter cells erroneously
-fix dead cells when selling 4 cells shops
-fix check areas free for all cells in 6 cell shops
-check same height for 4 and 6 celled shops across all cells on rotation
-balance: move drunk and brute events and scenarios to tech gate 4 and over
-optimise: throttle flow finder pathfinding to reduce CPU hit complex mis- or unconfigured stations
-optimise: reduce frequency of flow finder autonomous check to limit impact of CPU hit complex mis- or unconfigured stations.
-translations for new features across all 13 languages
-commuters will not generate needs for unavailable shops in old saves
-fixes corruption of sales data when selling multiple celled new shops
-fixes corruption of sales data when building or selling new ads
-please note either of these actions may have permanetnely corrupted the sales data on that save, you will need to start a new game
-fixes newspapaper and vending buy waypoints
-If you are playing an old save with old tech tree, commuters will correctly not generate needs for shops not in tech grid of current save, even after a save/load cycle
-moving newspaper stand with despawn shopkeeper correctly
-fix crash on hover on atm procurement and correct start state