Greetings Station Masters!*
Beta 216 brings in actually quite a lot of fixes to various annoying usability niggles that I've been meaning to do for ages. Also a few bug fixes and more balance too. Lets get into it.
-If you fail a campaign and click exit - it asks "Are you sure!". Because you can load you most recent autosave now if you fail. *You don't need to start from scratch if you fail a station*
-When you first open you station, the game autosaves. Why? So that if you then lose, you will be sure to be able to start from that point, and not be forced to rebuild everything again.
-You can restart from most recent save if you fail a sandbox or commute of the day challenge. So the game is much easier/less obtuse in all game modes now.
-Updated the icons for wheelie bin level 3 and level 2 fuel barrel
-Added tool tips to loading screen. Yup, now we have a box of little tips to help teach you stuff while you wait for your game to load. Let me know any suggestions for tips you want to see there!
-Sandbox options now include the options to set min entrance requirement for a win state (was formerly only in Campaign)
-Final Score Sheet includes a note to let players know you may need to return to a station later to unlock all the tracks.
-repair thresholds move in 1% increments
-moving a lvl 3 power gen does not cause false "cannot build, are blocked" error.
-Aircon lvl 2 is less powerful. These were just so O.P. They probably still are, but keep me posted.
-P.A. code has been refactored to run better.
-P.A. stops crowded a little less than in build 215
-Bug fixed from 215 that allowed commuter to accumulate speed and thus move like rockets (amusing, but wrong)
-Commuter shopping needs are throttled at the start of a station somewhat. IE you have a little time to build higher level shops before they all come in demanding fried chicken on later zones.
-New platforms default to best train stock. Yes it was annoying when they used the wrong stock wan't it?
-You can now alter carriage number and stock of platforms when a train has been called. Because that was annoying too, amirite?
-When you save a game, the menu closes to end any ambiguity over whether it has saved correctly.
-BALANCE: rep starts at 65% across all zones
-BALANCE: start money gradually rises for later zones
-BALANCE: if an item is over double cost ideal, you lose 2 reputation points.
-BALANCE: commuters react less to vomit and blood inline with difficulty level
-The rate trains fill is now tied to reputation somewhat, like doors.
-STABILITY: in those rare cases that a game crashes during saving, the prior save file will not be deleted, meaning it is more likely you can recover progress/help me with debugging.
Thanks everyone! Please keep helping to test and file bug reports. We're getting there!
*I've long been searching for a "stock" greeting (if you pardon the pun). Could this be it?! Let me know below.