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Update 18.1 — Unit Leveling & Progression!

Hi everyone! Update 18.1 is officially here, bringing a massive progression system along with brand-new ways to gain EXP across the map, performance optimizations, and tweaks for both players!


⚔️ Unit Leveling System

All army units (excluding buildings) can now level up and become significantly stronger!

  • Stat Boost: Each level increases a unit's Max HP and Attack Damage by +10%.

  • Level Cap (Level 9): Units are currently capped at Level 9. (I'm considering adding special methods or mechanics in future updates that will allow units to break past this limit!)

  • Combat EXP: Defeating an enemy converts their total Max HP into experience points (1 HP = 1 EXP).

  • 50% goes directly to the King.

  • 50% is shared equally among all army units within a 100m radius.

⚖️ Balancing & Leveling Formula
Stronger units require more experience to rank up. Base EXP threshold is calculated as:

Base EXP = 100 + (10% of HP) + Damage

  • Each subsequent level requires 50% more EXP than the previous one.

  • Front-line tanks level up faster to offset incoming damage, while high-damage ranged units progress more steadily.


👑 Player (King) Progression

  • King's Experience: The King’s EXP system is now active! While the skill tree is still under development and skill points can't be spent yet, all earned EXP is safely stored. Once the skill shop releases, you’ll be able to spend all your saved points immediately.

  • King Avatar: Entering a King Avatar levels it up like a standard unit, while your main King character continues earning player EXP as usual.


🎒 World Interactions & Alternative EXP Sources

Progression isn't just about combat — many of your actions and tools now reward the King with experience!

  • Building EXP: Constructing buildings awards experience equal to 50% of the structure's total HP.

  • Mushrooms & Chests: Collecting mushrooms or opening chests grants +10 EXP (gathering is twice as satisfying now!).

  • Global Map Resources: Picking up resources awards +25 EXP.

  • Artifacts: Picking up an artifact grants +100 EXP.

  • Healing Items: Using healing artifacts on wounded units gives a small bonus EXP.

  • Special Tools & Weapons:

  • Topik's Brush: Gives EXP directly to the targeted unit.

  • Divine Pickaxe: Grants +3 EXP per resource hit.

  • Drain's Scythe: Killing an enemy with it grants 5% of the target's Max HP as bonus EXP.


🎮 Player 2 Progression

  • Saved Progress: Player 2’s Total EXP is saved independently. Disabling, enabling, or switching Player 2's body preserves total progress. (Note: Higher-tier bodies like the Dragon require more EXP per level than a Spider, so current level numbers scale based on the selected body's base stats).

  • Resource Gathering: Player 2 now also earns EXP when harvesting resources!


🛠️ Bug Fixes & Performance

  • Fixed null reference errors during battle encounters, resulting in smoother and more optimized combat performance.


Thank you all for your feedback and support! Jump in, level up your army, and let us know what you think in the comments!