Hi everyone!
I'm currently working on Update 18.1, which will introduce a fully-fledged experience and leveling system for your army. I wanted to share a progress update on how these new mechanics and the EXP math are coming together!
⚔️ Unit Progression (In Development)
All units (excluding buildings) will soon gain experience in battle. Each new level will empower the unit by granting +10% to its base Max HP and Attack Damage.
📊 How EXP Gain Works
Defeating Enemies: When you defeat an enemy, its total HP converts directly into experience (e.g., a mob with 100 HP grants 100 EXP).
50% of the EXP goes directly to the King.
50% of the EXP is shared equally among all units in your army within a 100-meter radius.
Building: Constructing a building will award the player experience equal to 50% of that building's total HP.
⚖️ Balance & Leveling Formula
Stronger units will require more experience to rank up. A unit's base experience threshold (BaseExp) accounts for both survivability and combat power:
{BaseExp} = 100 + (10% of HP) +{Damage}
Each subsequent level demands 50% more EXP than the previous one (1.5x growth factor).
This design ensures that high-damage, ranged units level up slightly slower since they attack safely from the backline, while front-line tanks progress faster to compensate for taking damage.
👑 Player 2 Progression
Player 2 will level up like a standard unit, but their progress will be saved independently! You will be able to swap Player 2's character body or disable/enable them freely without losing any accumulated level or experience data.
🔮 What’s Next?
In future updates after 18.1, leveling up a King will reward you with skill points that can be spent on various player abilities and perks.
⚠️ Note: This is all active Work in Progress! Parameters are currently being playtested and will likely receive further balance tweaks before the official update release.
Thanks for all your support! Feel free to share your thoughts and feedback on these upcoming mechanics in the comments below!