Lots of meetings, notes, lists, and spreadsheets this week. Lets see if anyone is actually did anything interesting!
Bryan - This week I’ve been handling a lot of little tweaks and fixes while polishing up some parts that need more pizazz. Most notably, I’ve been adding some spice to parts of cutscenes that need to feel more emotive. As more and more sound effects are getting implemented to enhance the game’s slapstick humor, some parts of the cutscenes are begging for more visual flare as well. So I’ve been adding cartoonish effects like a lightbulb appearing over Cosmo’s head when he has a bright idea, or confetti exploding everywhere when he talks about party plans.

Lauren - This week I got to announce the name that won all of the votes for our space fish! Our first space fish is called Fleeb, and what a glorious name it is! I've also been reaching out to streamers and introducing them to the world of Cosmo's Quickstop and our co-op mode!
Erin - My work this week won’t sound that impressive, since I’ve just been spending massive amounts of time in meetings and playing the game. But what this means is that we’re getting SUPER CLOSE to the end. We’re making lists of what’s left and tallying up who has what to do and realizing our lists are getting unbelievably short. That being said, I think we’re entering crunch time in order to get the game done in a decent window. Since my list of stuff to do is a lot smaller than Ian’s or Bryan’s, I’ve been shifting my time to more of a support role in daily life stuff. For example, I spent a few hours this week making a stack of homemade frozen lasagnas so that we have a few meals ready to go for when things get too hectic to think about what to eat for dinner before launch. Exciting stuff, I know. Anyway, here’s an unrelated gif of Business Bug celebrating how far we’ve come!

Ian - A big chunk of my week was preparing and organizing for our state of the game meeting. This meeting was to go over every part of the game and find out everyone's statues. Are cutscenes done? Where are we on the final boss audio? Do we need to tweak the glorp capstone upgrade? All the stuff like that. We just wrapped up the meeting (after 3 and a half hours!) and it went really well. We are analyzing where we are, but I can tell ya we are pretty darn close to actually having a game done! Here is a gif of me trying to run this meeting.

That's all she wrote. Tune in next week for more Cosmo's Quickstop updates.

