Developer postOriginal post (opens in a new tab)

Cosmo's Weekly Update #10

Let's see what the devs have been working on this week!

Ian - This week has been final boss UI pass #2! This time we were adding in new cutscene effects, more visual indicators of what is going on, and just trying to get everything to feel a little more juicy. Two big things that we added were a screenwide alert when you are getting attacked and bigger visual effects when you are performing a super attack of your own. Both of these things help the player notice what is going on with the boss and help them feel a lot more connected to the game. It is amazing what a little extra player feedback can do to the feel and the fun! Here is a little gif of what the super attack is looking like. It isn’t quite done yet so things are subject to change, but I like the way it is looking so far.

Bryan - Nothing super exciting this week, but it’s essential nonetheless. I’ve been spending most of my time designing a more robust in-game menu for options, control schemes, music selection etc. While our barebones options menu in the demo is serviceable, we’re sure people will want more control in the finished product and this will allow for that. I’m not super experienced when it comes to UI design or 2D stuff in general, but I’ve been slowly (and reluctantly) figuring it out throughout this project. Either way, this is shaping up to be a vast improvement from what we had previously.

Lauren - This week I have been focused on finding a name for a new character in Cosmo's Quickstop! The new alien is space fish for our alien aquarium, which will be in Morvin's room.

So, I've been asking everyone in our community for name suggestions! We have had a great response so far! Next week we will pick the best, and then you will get to choose a favourite.

Erin - Today, I’m finishing up a commercial for the fictional fast food franchise, McBiteys. This commercial has a clean motion graphics vibe, so I decided to do it in some software that I’m not 100% comfortable in - After Effects. This app is POWERFUL, so this has been a great learning opportunity. To get this to look like a real commercial, I spent some time practicing making kinetic typography, which you see a lot in these kinds of ads. See below for a clip of what I came up with so far! This is definitely going to need a weird Cosmo’s Quickstop spin on it, but you may have to wait to see that in-game!

And that is that. Check us out next week for more Cosmo's Quickstop updates!