Developer postOriginal post (opens in a new tab)

Cosmo's Weekly Update!

Heyo folks! This is the start of our new weekly updates about what is going on in the world of Cosmo's Quickstop development. The hope is to keep you updated on what we are working on, what we are thinking about, and to give you a little insight into all the things we are getting done to try to get the game to you!

Bryan - This week I’ve been fleshing out Challenge Mode with a new menu and coming up with names and descriptions for each. The challenges are meant to be optional content that’s supplementary to the campaign, offering unique but familiar experiences. Some focus around using specific amenities or upgrades while others are remixed versions of boss fights. Each challenge is being tested and refined. We want to find a sweet spot for them where the goals of the challenge align with the difficulty of the mechanics. Not too hard and not too easy.

Erin - This week, I've been putting my efforts into finishing up the last cutscene. This one has been half-done for a long time now, so it'll feel good to finally finish it up. A good ending is super important, so just this week we decided to add a few more beats to the cutscene to really make it. My favorite part of working on cutscenes is all the custom animation. Can't wait to show it off!

Lauren - This week I dived into the depths of Twitter and reached out to streamers that would be interested in playing our demo on Steam! I dusted off Instagram and started to post game content and concept art from our other channels to grow on all the platforms, whilst navigating through the new algorithm! Power is knowledge, so I searched the inter-webs for alternatives to E3, this year and other indie conventions so I could gather a golden list of ones we can apply! I wanted to add some more positive vibes to our discord so I added a whole-corner for people to show off anything that has made their day!

Ian - Normally I’m programming or designing but after a big push this previous week, we just started a new round of beta testing! To get everything ready for all this external testing I have been doing boring legal work. This is our first round of non-friends and family testing so we had to get a little more secure about who sees what. So we cobbled together a NDA from some other documents we had that’s perfect for the occasion. This ain’t too exciting but it's a real look at all the lame stuff you got to do while trying to release a freaking game!

And that wraps it up for this week. Keep an eye out every Friday for more updates!