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Cosmo's Weekly Update #7

Let's see what is going on this week.

Bryan - This week I’ve been building UI and effects for the final boss fight. The fierce competition between Cosmo’s Quickstop and Quazar’s Convenience Cube reaches a climax when both parties agree to an ultimate showdown. Without giving too much of the mechanics away, I’ll leave you with this cryptic preview of the fight’s heads up display. It’ll make much more sense in-game, trust me.

Lauren - This week I got to jump into more streamer chats and see them take on our demo and get high scores and of course do perfect voice impressions for Cosmo! The rest of the week was spent on market research, batch video creation and streamer outreach with the occasional meme and way too much coffee!

Ian - This week has been more multiplayer campaign work! We started an official 2 person playthrough (before I was just playing multiplayer by myself to bug hunt) and so far it is going extremely well. We are finding small balance things and a bug here or there, but overall it is all going relatively smoothly. And most importantly, we are having a lot of fun playing! If you have worked on a game for 4+ years and you still have fun playing it, it normally means you are doing something right. On a side note, here is a gif of another cutscene into multiplayer gameplay transition that I set up this week.

And that is that. Check us out next week or on our socials below to get even more Cosmo's Quickstop dev news!