
From now on, you can play Protocol using a VR headset (HTC Vive, Oculus Rift)
10-hour story with VR immersion, isn't that great?
Also, have a look at the big list of the improvements:
General - Chapters - VR: optimized locations and logic.
General - Chapters - fixed minor logic flaws.
General - Chapters - fixed minor visual flaws.
General - Chapters - added new sounds and music.
General - Chapters - fixed AI animations.
General - Prometheus - VR: fixed the possibility of being on the ceiling.
General - Menu - added the ability to change the resolution and display mode.
General - Menu - added language settings.
General - Settings - added volume settings.
General - Settings - added mouse sensitivity and inversion settings.
Chapter 1 - Capsule - VR: fixed the possibility to take the battery without opening the door.
Chapter 1 - Gates - a snowball taken in hand no longer hangs in the air when loading last checkpoint.
Chapter 1 - Gate - a key card no longer hangs in the air after picking with fork.
Chapter 1 - Gates - fixed re-entering the password after picking with fork.
Chapter 1 - Gates - fixed flash drive loss during gates opening scene.
Chapter 1 - Locker Room - added "pixelation" on the MG when urinating in the Elevator.
Chapter 2 - Complex - fixed display of infections after destruction.
Chapter 2 - Hub - VR: fixed inability to go down stairs.
Chapter 2 - Isolation - fixed partial destruction of the infections in the sterilization cell.
Chapter 2 - Isolation - disabled Protocol violation when firing at the alien with a turret.
Chapter 2 - Medical Block - VR: restored Protocol violation when deviating from the given line.
Chapter 2 - Medical Block - VR: fixed the inability to return a key card when doing autopsy of the second alien.
Chapter 2 - Medical Block - VR: no cut lines on the second alien’s body after taking from the table.
Chapter 2 - Warehouse - fixed lighting.
Chapter 3 - Polygon - fixed animation of getting weapons.
Chapter 3 - Server - cameras are now watching Prometheus.
Chapter 3 - Ship - fixed shadows from objects that are not in front of the ship.
Chapter 3 - Ship - fixed lock print when taking an object before completion.
Chapter 3 - Ship - fixed display of the printed monkey.
Chapter 3 - Ship - fixed display of the printed glowstick.
Chapter 3 - Ship - fixed display of the printed suitcase.
Chapter 4 - Login - fixed sound of exploit release.
Chapter 4 - Login - fixed sound of exploit scanning.
Chapter 4 - Gardens - added sound for DDOS-mines.
Chapter 4 - Garden - VR: fixed infoeye’s scanning.
Chapter 4 - Garden - Imps don’t respawn when loading last checkpoint.
Chapter 5 - Hub - fixed blocked passage at the entrance to the hub.
Chapter 5 - Hub - VR: fixed the ability to stand on the conveyor.
Chapter 5 - Isolator - fixed lighting.
Chapter 5 - Evacuation - fixed blocking in the room with the Chernyi’s corpse.
Chapter 5 - Residential Unit - drone became less tenacious.
Chapter 5 - Ship - rifle is no longer replaced by a gun when moving to the ship.
Chapter 5 - Tech Elevator - fixed key card loss forgotten in the terminal passage to the Elevator.
Chapter 5 - Tech Elevator - Prometheus no longer reacts to the fire before the fire started.
Chapter 5 - Tech Elevator - fixed the inability to extinguish fire from the Elevator’s side.
Chapter 6 - TechZone Excluded the possibility of blocked passage after choosing the side.
Chapter 6 - TechZone - You can no longer escape from the AI projections in the trolley.
Chapter 6 - TechZone - VR: Fixed inability to get to the niche in the room of AI’s core.